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  #1  
Old 10-05-2010
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Join Date: Apr 2010
Posts: 84
Plugins for blender

I have not used Blender yet but before using it, I have some questions for you guys as follows. I have installed windows vista on my computer.
1. Is it possible to make displacement maps, cavity maps or normal maps in Blender?
2. How to export FBX File.
3. Can you export as a SD file for Realflow?
4. How to select vertex in Blender?
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  #2  
Old 10-05-2010
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Join Date: May 2008
Posts: 4,339
Re: Plugins for blender

I guess there is not program in order to support for the FBX files in a Blender. I think you should use a Collada which is much better for blender. And if you have enough money then you may use LW/XSI/3DMax with the Realflow. So you have two options now either use Blender/Collada or XSI/Realflow workflow. Blender already has it's own built in CFD.
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  #3  
Old 10-05-2010
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Join Date: Mar 2009
Posts: 1,585
Re: Plugins for blender

I have given you the solution by which you can select a vertex in a blender. You can use your mouse right click button simultaneously with the shift to add/remove to the current selection in order to select vertice,edge,face etc.
No need to drag it, Just one click. You can also use ctrl + left mouse button (lasso) or B (border) or Two time B (circular border). After pressing the B, You can select by pressing left mouse button and deselect. And yes , "A" is for select/deselect all .
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  #4  
Old 10-05-2010
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Join Date: Apr 2008
Posts: 4,641
Re: Plugins for blender

I think you should use "Remove Doubles" in order to marque many vertex at the same time.
1. First of all select the vertexes to be affected.
2. Go to the Window and click on the Editing and choose for the Mesh Tools.
3. Here you can find Limit, Now click on the "Remove Doubles" or you may use W or 6 which is a hotkey for it.
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  #5  
Old 10-05-2010
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Join Date: Apr 2008
Posts: 4,086
Re: Plugins for blender

Pseudocode for the script:
1. Iterate through all vertices.
2. Check that current vertex is close enough to the selected vertices for each iteration and merger it if its closer.
Main code should be like as follows.
Code:
for v in verts:
record= 10E100 #get maximum value here
for sv in selverts:
dist= getDist(v, sv) #just use basic pythagorean maths here
if dist < record:
record= dist
rvert= sv
if(record < maxDist): mergeVertices(v, rvert) #merge v to sv. verts can be in same loc!
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  #6  
Old 11-05-2010
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Join Date: May 2008
Posts: 4,829
Re: Plugins for blender

Here i have provided some of the plug ins which i am using with the Blender on my computer.
- add_mesh_Gears.py
- Meta's Materials Library's
- Blender FurLib Volume 1
- Create Bolt_Thread
- Julia Fractals for blender
Above blender plug ins are easily available on a world wide web, You just need to search by their name on google and you must be getting a perfect link for downloading them.
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  #7  
Old 12-05-2010
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Join Date: May 2008
Posts: 4,565
Re: Plugins for blender

Its been 3 years that i am using blender on my computer system and i have many plug ins which helps me using blender more easily. I have given you the name of some of the plug ins as follows. You may download them from world wide web.
Blender People 0.8 - You may go to the harkyman.com to download it.
MakeHuman is another good plug in for making human bodies.
There many more such as Cloud Generator, L_system_Forest, Hand Writing Tool etc.
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