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Thread: Plugins for blender

  1. #1
    Join Date
    Apr 2010
    Posts
    84

    Plugins for blender

    I have not used Blender yet but before using it, I have some questions for you guys as follows. I have installed windows vista on my computer.
    1. Is it possible to make displacement maps, cavity maps or normal maps in Blender?
    2. How to export FBX File.
    3. Can you export as a SD file for Realflow?
    4. How to select vertex in Blender?

  2. #2
    Join Date
    May 2008
    Posts
    4,345

    Re: Plugins for blender

    I guess there is not program in order to support for the FBX files in a Blender. I think you should use a Collada which is much better for blender. And if you have enough money then you may use LW/XSI/3DMax with the Realflow. So you have two options now either use Blender/Collada or XSI/Realflow workflow. Blender already has it's own built in CFD.

  3. #3
    Join Date
    Mar 2009
    Posts
    1,588

    Re: Plugins for blender

    I have given you the solution by which you can select a vertex in a blender. You can use your mouse right click button simultaneously with the shift to add/remove to the current selection in order to select vertice,edge,face etc.
    No need to drag it, Just one click. You can also use ctrl + left mouse button (lasso) or B (border) or Two time B (circular border). After pressing the B, You can select by pressing left mouse button and deselect. And yes , "A" is for select/deselect all .

  4. #4
    Join Date
    Apr 2008
    Posts
    4,642

    Re: Plugins for blender

    I think you should use "Remove Doubles" in order to marque many vertex at the same time.
    1. First of all select the vertexes to be affected.
    2. Go to the Window and click on the Editing and choose for the Mesh Tools.
    3. Here you can find Limit, Now click on the "Remove Doubles" or you may use W or 6 which is a hotkey for it.

  5. #5
    Join Date
    Apr 2008
    Posts
    4,088

    Re: Plugins for blender

    Pseudocode for the script:
    1. Iterate through all vertices.
    2. Check that current vertex is close enough to the selected vertices for each iteration and merger it if its closer.
    Main code should be like as follows.
    Code:
    for v in verts:
    record= 10E100 #get maximum value here
    for sv in selverts:
    dist= getDist(v, sv) #just use basic pythagorean maths here
    if dist < record:
    record= dist
    rvert= sv
    if(record < maxDist): mergeVertices(v, rvert) #merge v to sv. verts can be in same loc!

  6. #6
    Join Date
    May 2008
    Posts
    4,831

    Re: Plugins for blender

    Here i have provided some of the plug ins which i am using with the Blender on my computer.
    - add_mesh_Gears.py
    - Meta's Materials Library's
    - Blender FurLib Volume 1
    - Create Bolt_Thread
    - Julia Fractals for blender
    Above blender plug ins are easily available on a world wide web, You just need to search by their name on google and you must be getting a perfect link for downloading them.

  7. #7
    Join Date
    May 2008
    Posts
    4,570

    Re: Plugins for blender

    Its been 3 years that i am using blender on my computer system and i have many plug ins which helps me using blender more easily. I have given you the name of some of the plug ins as follows. You may download them from world wide web.
    Blender People 0.8 - You may go to the harkyman.com to download it.
    MakeHuman is another good plug in for making human bodies.
    There many more such as Cloud Generator, L_system_Forest, Hand Writing Tool etc.

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