Re: Ambient Occlusion
Ambient Occlusion Is a shading method Used in 3D computer graphics Which Helps add realism to local reflection models by Taking Into account attenuation of light due to occlusion. Approximate ambient occlusion Attempt to radiate light the way in real life, Especially What are Normally off-regarded non-reflective surfaces. Or else you can also define as Ambient Occlusion is a sophisticated technique, based on raytracing, which simulates a soft global illumination (via an effect of "dark corner" usually due to the scattering of light by dust accumulation and dirt). This has the effect of darkening the cracks, corners and points of contact, that is why the ambient occlusion is often called "dirt shader!!
-Whats the use of your old clothes if you won't give it to those who are poor?
-Whats the use of your cooking skill if you won't cook for those who are hungy?
-Whats the use of YOU if you won't help those in need
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