The second heart-stopping shooter by Monolith (after F.E.A.R.) continues the spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that has spiraled completely out of control. Now that she has been loosed upon the world, the consequences will be unimaginable.
Although this game is technically a follow-up to F.E.A.R., the game will not carry the F.E.A.R. franchise name due to a shift in publishers -- instead, it will feature a new name for its frights. This next-gen entry is being developed separately yet concurrently with its PC twin of terror.
The sequel is not titled F.E.A.R. 2 due to Vivendi's ownership of the F.E.A.R. name. However, the follow-up will stay in the game's existing universe, retaining the original storyline and characters, although it won't recognize Extraction Point or Perseus Mandate. Monolith Productions will require a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher. Monolith has revealed it will be released in 2008.
The game was shown for the first time at the 2007 E3 Expo.
On September 21st, the first publicly released trailer, which featured gameplay footage, was revealed on Spike TV's "Game Head."
In an interview with John Mulkey, the lead designer for Project Origin, he describes the game as being "a more open environment" further noting that "a destroyed city opens up an incredible amount of opportunities." Also, Mulkey mentions that the enemies will be much more varied than in the previous game. Release date is either Q2 2008 or Q3 2008.
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