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Thread: Project Origin Game - A Sequel to F.E.A.R

  1. #1
    Join Date
    Oct 2005
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    792

    Project Origin Game - A Sequel to F.E.A.R

    The second heart-stopping shooter by Monolith (after F.E.A.R.) continues the spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that has spiraled completely out of control. Now that she has been loosed upon the world, the consequences will be unimaginable.



    Although this game is technically a follow-up to F.E.A.R., the game will not carry the F.E.A.R. franchise name due to a shift in publishers -- instead, it will feature a new name for its frights. This next-gen entry is being developed separately yet concurrently with its PC twin of terror.



    The sequel is not titled F.E.A.R. 2 due to Vivendi's ownership of the F.E.A.R. name. However, the follow-up will stay in the game's existing universe, retaining the original storyline and characters, although it won't recognize Extraction Point or Perseus Mandate. Monolith Productions will require a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher. Monolith has revealed it will be released in 2008.



    The game was shown for the first time at the 2007 E3 Expo.

    On September 21st, the first publicly released trailer, which featured gameplay footage, was revealed on Spike TV's "Game Head."

    In an interview with John Mulkey, the lead designer for Project Origin, he describes the game as being "a more open environment" further noting that "a destroyed city opens up an incredible amount of opportunities." Also, Mulkey mentions that the enemies will be much more varied than in the previous game. Release date is either Q2 2008 or Q3 2008.




  2. #2
    Join Date
    Sep 2005
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    1,434
    Long live the "next-gen", it allows the consoleux to have a graphics rendering in 2005 when it was in 2008 ...

  3. #3
    Join Date
    Sep 2005
    Posts
    2,327
    I preferred the atmosphere of Blood (first name) monolith also to that of Fear, even if it is a game correct.

    but the same corridors with the same enemies 1 on Thursday + 2 adds ons, it becomes less original.

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