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Thread: Build Tree, Unit Details, Perks, etc request in Warlock: Master of the Arcane

  1. #1
    Join Date
    Feb 2012
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    100

    Build Tree, Unit Details, Perks, etc request in Warlock: Master of the Arcane

    I have started playing Warlock: Master of the Arcane and I have noticed that this game lacks to provide any detailed information about the items and entities in the game. It becomes difficult to know which character has how much health and consumes how many resources. I can calculate manually by reading the values that show the total amount of resources or other such quantitative values present. But it becomes difficult to manage a large number of units as I cannot get information about their specific needs. Can someone provide me with some information about the units, buildings, spells, terrains and other such items in Warlock: Master of the Arcane? It would be really helpful to know them as managing the army and settlement will become easier.

  2. #2
    Join Date
    Feb 2012
    Posts
    148

    Re: Build Tree, Unit Details, Perks, etc request in Warlock: Master of the Arcane

    I know that developers haven’t done right by not providing the details of the units in Warlock: Master of the Arcane. I know details about some human units that are available in this game.
    The peasant settlers are the basic units available in this game. They are peaceful and don not attack until they are threatened in any manner. They can be used to build any new building and are responsible for well being of city and its other features. They can collect resources for working of the city by performing activities like farming. These peasant settlers do not have any perks at their basic level neither they have any special spell. Cost of each peasant settlers is 50g; the attack they have is 3 points to melee and can walk 2 times. They need to consume one unit of food to be produced and have sight of two blocks. They have life of 100 hit points.

    The basic fighters are called as Warriors and can be produced from Warriors Guild at cost of one gold and one food. They are the basic fighting units and can be used for defense as well as for attacking. They are armored to resist against 25 points of melee attack and 50 points of attacks from missiles used by enemy. They have hit point of 35 and they will start attacking as soon as they detect any enemy unit in range of two blocks. They don’t have any special ability and the armor discussed in the previous lines is their only perks that they achieve at base level. They provide a melee attack that can inflict damage up to 9 points and can walk for three blocks. They have life of 100 hit points. Another fighting unit from Humans side is Veterans. They are somewhat advanced than the Warriors. To produce Veterans, the base must consist of Warriors Guild and Training Grounds. They too come with the base perk of having advanced armor which provides resistance against melee attacks of 50 hit points and missile attacks of 75 hit points. They need three gold and three foods to be created and have basic attack that can cause damage of 45 hit points to the enemy units. They can produce melee attack of 13 points in single hit. They have sight of range two blocks and can walk up to three blocks. Similar to Warriors, they too have health of 100 hit points. Another fighting unit from Human’s side is Rogues. They are one of the intelligent fighting units as they will not fight the enemies that they cannot defeat. They have a base perk of poison, using which they can do 50% death magic on enemy units. To create them, one’s base must have Rogue’s guild and must spend two gold to recruit them. They can create an attack of 19 hit points and base attack of melee attacks of 8 hit points and poisoned attacks of 4 hit points. They have sight range of two blocks, walk distance of 5 blocks and have health of 100 hit points.

    Humans also have magical units by name Mage. They need Wizard’s guild to be produced and need 5 gold, 1 food and 3 mana to be recruited. They don’t have any basic perks but have good amount of abilities. They can do ranged attacks with their arrows which can do damage using the Elemental magic of up to 12.3 hit points. The range of these attacks is 3 blocks and needs three seconds to cool down before its next use. These ranged attacks done by Mages can give enemies Frostbites that will slowdown the enemy’s movements. The maximum amount of damage that can be inflicted by Mages is of 22 hit points. They have sight range of two blocks and walk distance of 3 blocks.

  3. #3
    Join Date
    Nov 2011
    Posts
    215

    Re: Build Tree, Unit Details, Perks, etc request in Warlock: Master of the Arcane

    Under Humans, there are also some supporting units. These units don’t attack or defend to be specific. They just enhance certain abilities or protect from certain types of attacks to the nearby enemies. The first type of supporting unit is Cleric. They need Clerics guild, 4 gold, 1 food and 1 mana to be recruited. The base perk of these units is that they provide resistance of 25 hit points to nearby friendly units from enemies’ attacks using elemental magic. The main ability of Clerics is that they keep healing 8 hit points from life of every friendly unit within the range of two blocks. They have sight range of two blocks and have walking distance of 3 blocks. Healers are other supporting units on Human’s side. They are similar to the clerics but advanced than them. They can attack more efficiently than clerics as well as heal the friendly units. They need Clerics guild, Military Academy, 7 gold, 1 food and 4 mana to be recruited. The base perk of these units is that they provide resistance of 25 hit points to nearby friendly units from enemies’ attacks using elemental magic. They can also enhance the magical damage done by friendly units by 50%. The main ability of Healers is that they keep healing 14 hit points from life of every friendly unit within the range of two blocks. They have sight range of two blocks and have walking distance of 3 blocks. The maximum damage an healer can do is of 37 hit points.

    Humans also have an siege unit named as ‘Catapult’. To construct it, one needs to have a mechanics Guild in their base and need to spend 7 gold and 1 food for its construction. It provides ranged attacks in form of missile which can be used to attack enemy at range of three blocks. It has base perks for destruction of cities and forts, that is, they do more damage to them as compared to other buildings. They have sight range of 2 blocks and walk distance of 2 blocks.

  4. #4
    Join Date
    Aug 2011
    Posts
    1,519

    Re: Build Tree, Unit Details, Perks, etc request in Warlock: Master of the Arcane

    Humans can also use water based ships for attacking the enemies. There are two types of naval units that can be built when playing as Humans.
    1) Caravel: It is a warship with no special abilities and perks to use. To build a Caravel, one needs to have a Harbor in their base and need to spend 2 gold and 2 food for its construction. It attacks using missiles which can travel and damage enemy at range of 2 blocks. Maximum damage is can inflict to the enemy in one hit is that of 16 hit points. It has sight range of 2 blocks and movement of 4 water blocks.
    2) Galleon: It is also an naval warship like Caravel. It too doesn’t have any special abilities and perks. To construct a Galleon, you need to have a Harbor and a Shipyard in your base and need to spend 5 gold and 5 food for its construction. It attacks using missiles which can travel and damage enemy at range of 2 blocks and do damage of 14 hit points. Maximum damage is can inflict to the enemy in one hit is that of 30 hit points. It has sight range of 2 blocks and movement of 4 water blocks.

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