Those who still do not know Multilingual User interface (MUI) well as measure the distance and wind on the maximum difficulty. And to say, which seems a huge failure on the maximum difficulty cannot see the information of the enemy to use the binoculars, mark it, but also removed the distance seems a mistake because when a shot from distance measuring wrong in 20-meter wind can mean failure. 'Come with an advice: When measuring the shot, you should use the scale of mill radians (thousand) that we bouncing vertically and horizontally. Each thousand is about 100 meters. Take the example of a soldier who is 275 meters. We should correct 2000 and add almost another thousand left us 75 meters. With these measures we would do pretty well shot just 1-2 meters measured margin of error if we go for the head of our friend so it is recommended more bursar other vital points like the heart to these lengths to ensure the target until gather them more practical.
The most lethal areas are from the waist up and the bullet probably would impact on a vital organ. Next, to measure the wind (only in the maximum difficulty) is to look at the bar that is above. Here we observe the vertical grate that looks ace point 0 wind and then 2 more stripes accompanied by another 2 lines mean more pekenas half thousand. Then we must see that force is the wind, for example if is 1.5 to right pointing a thousand and half aecia reality left, calculate the wind can seem difficult and takes some getting used. Initially fail Multilingual User interface far distances that as we stand at point, calculate the distance and measure the wind, the wind can reduce or lens move and fail, but after all everything is practice the soldier in this picture is to about 115 meters. That will give you realize that you give disproof across to the nose. You know guys, a bullet, dead, because this game offers countless possibilities-to bring down our enemies - I repeat that this post is made for people who are not of Multilingual User interface good or that are initiated in this type of "simulator" recently, but at the end of the help is little hope to put this post so everyone who passes by can see it here and I'll edit and update this post as I come to know more things that are not in the demo.
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