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| Tags: action role playing, impression, pc game, piranha bytes, risen 2, risen dark waters |
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#1
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| Risen 2 Dark Waters First Impression
Moreover, they should be much more interactive than before since should be able to break into any building nearby. there is a real diversity among the NPC as they are randomly generated by selecting and mixing various body elements (torso, head ...). As for interactivity, they are not left as it is possible to communicate with each via a system of dialogues with multiple responses, including even to hear them talk when passing nearby. Finally, creatures and fantastic monsters that evolve in this universe (such as water creatures, guilty of the destruction of dozens of boats and must destroy the heroes during one of his first missions) should show a nice variety (giant spiders equipped with antennas, cave trolls ...). As such, each creature is able to react differently depending on the beatings. For example, when you give a punch to a large crab, it will switch back and it will be easier to kill him... |
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#2
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| Re: Risen 2 Dark Waters First Impression
I really like this game and I have purchased for PC, I am also looking for Console version because I like to play this game on Console. As for fighting justly, they unfold in real time and allow the player to use many weapons, firearms or white. Do not expect however to find shields or arrows because developers want to deviate from the classic action-RPG too and want the main character is able to do something unconventional, like throwing sand in self-defense or fire a pistol. By cons, there will indeed magic, but a particular form that has not yet been revealed. On this point, we note in passing still the presence of a young woman who practices voodoo and may well represent one of the travel companions of the hero. Finally, note that it is possible to create your own weapons and potions, using objects or items collected in the wild and on the bodies of enemies (the most powerful items appear later in the adventure). The developers also specify that everything found, it can be worn. So, you are strongly advised to explore every part of the islands to find a plethora of chests and try many quests (it is even possible to recover a horse and use it in much the same way as in Red Dead Redemption) . These quests will announce long, complex and designed for true RPG fans (according to members of the studio Piranha Bytes). No question of playing only an hour and then stop. For it is necessary to focus up. Indeed, after about eight hours of play during which the player is more or less attended, he finds himself left to his own. |
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#3
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| Re: Risen 2 Dark Waters First Impression
First Risen 1 game where proposed to explore an island and fro, and the Risen 2 is growing in size and multiplying archipelagos. Each island will be a tad smaller than the world of Risen, but overall, the player can explore a much wider universe. The hero of the previous episode is back. The action takes place over five years after the events that were recounted, and the poor looks weary of having to re-enlist. The developers have told us that for the mindset of their main character, they were inspired by John McClane at the beginning of Die Hard 3. I must say it's enough, use the monocle for the final confrontation of Risen has left its mark, and it is with an eye patch he embarks on this second adventure. Finally, the perfect disguise to infiltrate a pirate faction, to cut short our concerns, our guests has given us a few points clear at the outset. Unlike its predecessor, the game was developed jointly on the three platforms since the beginning of the project. Immediately taking into account the limitations of consoles (especially in terms of video memory), this time the game should be plotted in height and provide an intuitive interface. As for loading times, it may well be they are simply hidden by kinematic whenever you leave an island... |
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#4
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| Re: Risen 2 Dark Waters First Impression
Risen 2 will also heavily load with monster-infested caves bellicose. During the demo, the hero is rubbed with a huge spider especially frightening. To cope with this type of opponent, we can count as usual on a varied arsenal. With swords and other weapons, will add a variety of firearms with muskets, rifles, guns not to mention how John Woo double gun. The system will make objects seems quite big and players can now compare statistics of two pieces of equipment directly in the inventory. As far as improvements, it was also discussed during the presentation of the care given to graphics sets, thinner and provided, as well as characters. With the use of motion capture and implementation of facial animation, the game becomes more realistic, despite its context always a little imagination. Expected to take in breath players for forty to sixty hours of play, I really like this game.. |
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#5
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| Re: Risen 2 Dark Waters First Impression
Raise 2 offers magnificent exotic game environments in which we take great pleasure to evolve despite the ubiquitous clipping and many visual bugs. The protagonists operating in this beautiful setting for their suffering from a modeling and animation exceeded. Beyond the new direction of the fighting, now much less technical, and cutting delivery of the universe, we appreciate the many additions that enrich the gameplay, as well as the overhaul of character development. The interface is not of utmost convenience, but we eventually get used to it. Piranha Bytes promised a game 50% longer than its predecessor, that our experience does not really even certify the construction of two different titles makes comparisons risky. Enjoy a forty-hour poking around, and more if you put a point of honor to discover the many hidden treasures. The main plot is better staging and more interesting to follow than that of Risen's first name. The reconstruction of the universe of piracy yet lacks a little ambition. Despite the pitch dark enough, the atmosphere is light and crossed the pirates take over a Jack Sparrow as a Blackbeard. Renewing the same style of melancholic compositions but is a bit less inspired. The sound effects are, again, too quiet for liking. |
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#6
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| Re: Risen 2 Dark Waters First Impression
The most striking is probably in voodoo, which allows you to make dolls for possessing certain NPCs. You can then act on their behalf in your slide directly into their skin. A real pleasure, especially as it is usually the occasion of some well-chosen strokes of humor. Besides that, you will find course options more traditional crafts, for making guns, potions, etc.. If the opportunity to go on an expedition with one of your crew is welcome, be aware that a feature of high cunning you give the company a trained monkey, able to reconnoiter, to squeeze through narrow passages, d activate levers or to steal what you want! This is, again, a delightful idea, especially as the search for treasures is the most developed sideline. The different islands abound buried chests whose location is indicated by maps, forgotten temples resting place of real wealth, or artifacts that legendary readings advised you will find. As in Zelda, you are often encouraged to return to areas already explored in order to uncover all the secrets. But be careful because there are many pitfalls that await unwary treasure hunters: you could find yourself impaled or cut in favor of a missed QTE. Sometimes embedded in the fighting, they know to be discreet. Finally, note that Risen 2 offers a few mini-games of skill more or less successful (the competition for drinking is fun, target shooting a lot less). |
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#7
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| Re: Risen 2 Dark Waters First Impression
From the historical system of Gothic has been slightly revised to provide more flexibility, but its foundations have not changed. Each of your exploits (exploration, quests, battles and achievements of all kinds) is an opportunity to garner points of glory that represents your experience. This experiment allows you to cross over the levels and earn points for learning (these two concepts have disappeared), but can be invested at any time to improve one of your areas of expertise: blades, firearms, strength, cunning and voodoo. Each of these areas is subdivided into several talents (your ability to trick your score determines such tower hanging offense, larceny and velvet tongue), you can improve independently of each other through your equipment, but covers also a series of specific skills (parry, riposte and powerful blow with regard to fencing) that you unlock in offering you the services of dedicated coaches. It is always to approach certain factions to take advantage of unique capabilities while closing the door to others. So help Shaganumbi on the Sword Coast will be the opportunity to learn the secrets of voodoo magic, while rallying to the Inquisition will allow you to better control firearms. We also liked that the drives are expensive and give the gold accumulated real value, where we hardly knew what to do in the first Risen. If the overhaul of the character development was a risky but ultimately well-implemented, we will not say much of the fighting, which was nevertheless the undoubted highlight of the previous game. Piranha Bytes wished they transcribe the energy and clean tech in fencing: it is at this level, a total failure. The lock automatically directs you to face your opponent without that you can maneuver freely, dodge the blows and disappeared available are far less numerous. Trying to fight a subtle way back too often to take full of cum, especially since your enemies seem both smarter and less aggressive. Result: you end up clubbing the left button of the mouse as a hack slash. Given the cumbersome nature of the action, it is still the technique that works best. Only the ability to execute shots Filthy underlines the importance of fighting. Discharge of a gun, well-placed kick, splashing sand in the eyes ...: The options in this area are as fun as original. Although most are subject to a cooldown that prevents you from abusing it, they will allow quite often hold sway over your opponents. The clashes seem very demanding early game, but soon realize that their difficulty is artificial. Build a character built for combat can get away without putting forward any skill. The problem is similar in other areas we would have liked to see improved: a big score of cunning can still put all open locked chests almost automatically, without risk of failure. There is a mini-game of picking the latches to open blockages in a specific order, but there is as tedious as an accessory to the extent that it is impossible to break the lock. |
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