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Thread: Use of jamming in Naval War Arctic Circle

  1. #1
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    Apr 2012
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    23

    Use of jamming in Naval War Arctic Circle

    I was keen interested to join in merchant navy previously but was not able to join anyway, I liked the docks , the ships and find it to be an exciting career, anyway, this was the game where I was interested in and liked the way it played. I have played a lot of games starting from Mario to all the recent approaches as it is great to spent time on weekend. Guys, I have played to the different levels in the game but at one part of was obstructed. I think there is a requirement of jamming. I am on F18 flying ECM mission and I want to enter the special mission menu. I think I played it previously and there was something like yellow circle. But I am getting an yellow circle after I select one of the F18. Whenever I click on the area close to me it appears that the yellow circle locks itself and my fighter will tend to move towards the area. I am not knowing regarding when the jamming starts and so , I required to ask you guys when it happens. I tried with the fighter moving in the yellow circle but there was no effect. And other attempts also to kill my fighter in any means and see to it whether the yellow circle goes or not but there is no such possibility.so I am not knowing what is the effect of jamming on my game? So can you assist me further to conclude this one.

  2. #2
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    Jul 2011
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    Re: Use of jamming in Naval War Arctic Circle

    While you are playing , it is possible that the enemy might locate your locations by the use of radar position and it would be easy for them to target the specific locations. It may be tend to be dangerous when you target some anti ship missiles towards their taskforce, and it makes a obvious difference in the success rate of each missile. So by jamming is to when you place your yellow circle the enemy would be not easily able to locate your ship and the location where you are occupied with , and the reason why the fighter moved towards the are close to the yellow circle. And it is but obvious that the yellow circle will tend to stay as it has not to deal with the fighter whether it may be dead or alive. so you need to be as close to the yellow circle which appears as it will reduce the chances of enemy radar spotting your units in a particular location.

  3. #3
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    Jul 2011
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    1,484

    Re: Use of jamming in Naval War Arctic Circle

    I also played this game and enjoyed a bit as it seems to great but one thing I could say that they have not provided a much elegant graphics to this game where this game loses its power to play with interest. Playing further I came across this yellow circle and I was also wondering regarding the same , later it arrived to my glance that it was actually protecting and preventing my units from the enemy. I was hoping to get rid of this one , but after its consequences , I stayed nearer to the spot and was quite safe, so while playing further I just had a question whether should the yellow circle be over the aircraft I want to hide or the enemy I want to jam? But it came to notice that area in the yellow circle indicates the area protected from radar, and keeping the units within the range would be most appropriate in my case. And I was confirmed that the jamming circle must enclose the enemy radars. And prevent them to locate my locations .

  4. #4
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    Aug 2011
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    1,519

    Re: Use of jamming in Naval War Arctic Circle

    Hey I agree with the post previously posted as he has also same complains with the graphics as I also need to say the same thing that they could have better improved the graphics’ of the game as the graphics in some portion lacks the interest of the game, and the graphics with the fixed yellow circle diminishes the quality of the game . when the circle tends to be visible , the jamming is in effect . and the jamming starts immediately if the aircraft is in range. And if the jamming initiates, it means that your aircraft is close to the distance within the range of enemy. And if the jamming aircraft is dead, you will be with the jamming effect. So you can get a hint that the enemy range radar position can locate your position and hence the yellow circle to avoid it.

  5. #5
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    Re: Use of jamming in Naval War Arctic Circle

    I am playing this game and was stuck on the jamming section and was not knowing really regarding it , I have searched on net but there was no guy who was knowing or no topic relating it. So I was of the question what does Jamming do, and when do I employ it? But previously gave this game to my friend and he was expert in finding out ways to make use of a proper symbol or means. So later he told that the Radar jammer greatly alters detection capacity of enemies in the yellow circle.in addition , the communication jammer will tend to prevent units to get new orders, such as a new trajectory and also an engagement order and so on. And the doubt was solved. So hope you guys also understood the meaning and means to use it.

  6. #6
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    Apr 2012
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    24

    Re: Use of jamming in Naval War Arctic Circle

    I am also having same concern as I would like to see is a bit of information on jamming/electronic warfare. I played this game and in one of the missions I could launch a plane which dropped radar jammers. But I am not getting any idea what would be value of this one. So guys I use of jamming to send it with an attack group to the front along with position close to a base to make it harder for the opponent to attack my planes? So guys can you suggest some measures in this case as you may be having some idea regarding the same.

  7. #7
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    Re: Use of jamming in Naval War Arctic Circle

    I have made some experiments with the jamming with various loadouts and send them with my own aircraft. I was wondering whether my EW-aircraft can tend to destroy incoming missiles with their jamming equipment? And after playing further I came to know that the only means jammers are able to destroy incoming missiles is if they make radars lose contact with the targets previous to they arrive, in addition to that only occurs when the targets are surface. In addition it also came to my notice that the jamming will make your fleet harder to detect, and it only tends to deploy when the jamming region comprises of the enemy radar. If you have a flattop in your force as well as the enemy radiates from awakes, you can really forget to hide . If you have up to date stealthy frigates, it will make them harder to detect and in this way jamming can really assist you. And jamming will have no effect if the red jamming circle doesn't cover the surface group. In addition to this the aircrafts inside the circle would be invisible for the surface group. And if you come across the red jamming circle covering the surface group , it will come into view that they are not entirely invisible, but the effect of the radar is noticeably reduced.

  8. #8
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    Apr 2012
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    Re: Use of jamming in Naval War Arctic Circle

    I am also concerned to similar issue wanted to know peoples experiences of jamming so far in multiplayer? I have just played a game and found it almost unworkable to give my units new orders after a while which was hugely annoying and made it mostly without a solution for me to play. I saw the enemy had a Growler in the air so suppose he was using jamming, but there was overall effect on all orders and I couldn't in fact counter as my planes wouldn't agree to my orders to shoot it down. Either that or the game was lagging immensely for some cause but I don't believe it was that. In addition , Is there any possibility or is it feasible to have the ECM plane go with them and manually position and move the ECM area of effect to cover the flight all the way there successfully hiding them? I think the ECM would have an possible influence on those caught in the Area of Effect only not those looking into that region?

  9. #9
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    Jun 2011
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    Re: Use of jamming in Naval War Arctic Circle

    I make use of jamming aircraft to escort offensive strikes. I will at times outfit a second aircraft to proceed as a decoy along with jam on a unlike axis then the actual attack. When you are playing in an defensive mode, use them in between your HVT (High Value Targets) along with the enemy attack axis. might help soft kill some rival missiles, make it easier to shoot . Even if you play on the land targets with fixed GPS coordinates there are GPS jammers along with electronic warfare that are able to muddle up the gps signal so that missiles have problem hitting the accurate coordinates.in addition I was just thinking of jamming as an area effect, as if it was a spell in a different sort of RTS. And by special orders, right click on map, you will be able to activate it.

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