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Thread: It is really hard to find Painkillers in Parallel Mafia game

  1. #1
    Join Date
    Feb 2012
    Posts
    54

    It is really hard to find Painkillers in Parallel Mafia game

    Hello friends, I have seen that there are thing which I have founded in past hours as in start some people are spotting it demanding to keep their pain killer supplies up. I was in the doubt that "Shakedown Expands" adroitness influences the drop rate on those. It states that it expands asset drop rate, and I was unsure if those fell into that class. I don't appear to be having some major difficulty time recognizing Pain Executioners, but that would be basically since there are a few Pusher crowds in my region, or an across the board placebo influences. No play on words meant.

  2. #2
    Join Date
    Jul 2011
    Posts
    1,673

    Re: It is really hard to find Painkillers in Parallel Mafia game

    Painkiller drops appear whimsical. At one indicate honestly early I was just picking up probably one channeled in a given territory. I was nonetheless additionally getting drops of red organism, natural green, alcohol, and booty. I surmise that the appearing absence of pill drops actually has something to do with the chance rates for alternate drops. Any single foe of certain humanoid classes would drop any number of things and if the probabilities unequivocally stack ideal for a given period there should be fewer channeled drops but more drops of alternate sorts. When you are in the process of beginning as something and require more pills and have no clued what this red parasite stuff is for you are presumably heading off to work toward getting frustrated.

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