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Thread: Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances

  1. #1
    Join Date
    Feb 2012
    Posts
    96

    Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances

    I think that the supply points in the Command and Conquer: Tiberium Alliances are more than needed. Instead the developers should reduce the time of its availability and decrease the amount. The current rate at which we get supply points is 5 per hour. So to attack if one needs 11 supply points, then one has to wait for 2 or more hours before attacking someone. Can’t the developers reduce the time required for spawn of supply points?

  2. #2
    Join Date
    Jun 2011
    Posts
    1,293

    Re: Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances

    Yes I agree, developers should give more supply points. Suppose one hits a building that has no supply crate, then his supply point is wasted. Even to get supply point, one has to fight through defenses of enemies. After every level up, 1 supply point is added in total supply points. But even this is not enough. If this is it, then at higher level, one will have to wait 1 whole day to get the supply points recharged.

  3. #3
    Join Date
    Jul 2011
    Posts
    1,484

    Re: Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances

    At higher level one will need to buy the supply points using real money. Ea wants to make money from this game. So at the higher level, one will reach at a point where leaving this game will become hard. But on other hand, he won’t even be able to play, as insufficient supply points will create problem. Even if we get a crate of bonus supply points, it is hard to break it as it takes more than one hit to break. The developers must also look into this matter. The developers should make most of the units and buildings available on tiberium.

  4. #4
    Join Date
    May 2011
    Posts
    1,510

    Re: Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances

    With so many objects available only in game market for supply points, one will need to spend real money to get at higher level. So the tag saying that this game is free is wrong. So that game is devised to make player concentrate on crates. If one wants to attack the high level targets then one has to leave chasing crates. Without crates one won’t be able to attack anything. So ultimately, to proceed in game on will need to attack high level targets which don’t give crates and to further more attacks one will need to buy crates.

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