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Thread: Wanted FXAA injector for Battlefield 3

  1. #1
    Join Date
    Nov 2011
    Posts
    60

    Wanted FXAA injector for Battlefield 3

    I am looking for the FXAA injector for this particular game Battlefield 3. Already searched on the Google but I was not able to get anything related to that. Now I came to this forum and hoping all the gamers will help me out. Provide the appropriate solution as early as possible.

  2. #2
    Join Date
    Jul 2011
    Posts
    1,577

    Re: Wanted FXAA injector for Battlefield 3

    I don’t think so this particular game Battlefield 3 is having support for FXAA. I know that you can use msaa rather than that of fxaa so that you can get the aa effect without penalized.

  3. #3
    Join Date
    Jul 2011
    Posts
    1,484

    Re: Wanted FXAA injector for Battlefield 3

    FxAA is totally different than that of standard AA available. Well you can run the following commands on the Console and I am hoping that it will be useful to you.
    Code:
    Send worldrender.fxaaenable 0{Enter}
    send render.drawfps 1{Enter}
    send PostProcess.DynamicAOEnable 1{Enter}
    send renderdevice.forcerenderaheadlimit 0{Enter}
    send worldrender.motionblurenable 0{Enter} 
    return

  4. #4
    Join Date
    Aug 2011
    Posts
    1,519

    Re: Wanted FXAA injector for Battlefield 3

    As far as FXAA injector has been concerned it has been used by the large set of people which will use to improve the visual fidelity of this particular game. well I think they will develop patch or something like that so that it will remove the chances of using FXAA injectors.

  5. #5
    Join Date
    Jul 2011
    Posts
    1,577

    Re: Wanted FXAA injector for Battlefield 3

    I think the usage of injector is seems to be useless if you are looking to use owner post aa effect rather than that of pre set low medium and high which is available into the game menu.
    Remember one thing that you should set Antialiasing Post set to High and Antialiasing Deferred should be set to OFF.
    you can also try with the following custom settings.
    Code:
    bool highQualitySharpen = 1 default is 0 
    #define SharpenEdge 0.8 default is 0.2 
    #define Sharpen_val0 2.0 default is 1.2 
    #define TechniAmount 0.0 default is 0.15 
    #define Gamma 1.0 default is 0.9 
    #define Saturation 0.2 default is 0.5 
    #define Bleach 0.00 default is 0.01 
    #define GreyPower 0 default is 1 
    float Sharpen = 0.20 default is 0.01

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