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| Tags: action game, arkham city, batman, batman ac, eidos interactive, pc game, rocksteady studios, video game, warner bros |
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#1
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| What all Improvement need to be done in Batman: Arkham City
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#2
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| Re: What all Improvement need to be done in Batman: Arkham City
I would like for them to find a solution to the vision of the detectives spam. One way would be to add an extreme motion blur / distortion effect when Batman moves while using detective vision, so that the player is encouraged to use it only while standing still. Environments make it ideal for measurement, but a disadvantage that once again in action. In addition, correct walking Batman animation to make it look less stiff. |
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#3
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| Re: What all Improvement need to be done in Batman: Arkham City
Undoubtedly the most needed improvement in my opinion battles too. The fight with the minions ruin and Titan was fine. The rest of the battles on the other side ... not. Systems free flow combat is by far one of the best systems of action is developed, and I am the boss battles do not do it justice. Not to mention the boss battles do not require the use detective skills or the option of an invisible predator. I think Rocksteady needs to step back and re-evaluate how they do battle. The meeting was well nightmare, but actually I think the only really appropriate (although with the way to pin point the tubes detective Titan would have been great). |
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#4
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| Re: What all Improvement need to be done in Batman: Arkham City
This is just my own opinion, but I think the bosses should not be a completely different combat mechanics in terms of regular thugs. While you definitely need to be more difficult and unique, should not be completely different. I would like to see Rocksteady try to make the fights more credible, requiring Batman to use his free flowing combat, invisible predator and detective mode to overcome the enemy leaders. Rocksteady could incorporate free flow right enemies heads (similar to the way the player could use the Joker in challenge mode on the PS3, expect NPC only). Invisible predator could be used to get critical hits from enemies or bosses lost in the shadows (similar to Batman Begins). The detective mode could be used to set traps and potentially confusing or misleading the boss to gain an advantage. |
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#5
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| Re: What all Improvement need to be done in Batman: Arkham City
I agree that the boss battles were not as good as it could have been. I do not like the battle because Bane Banes is a smart fighter, not a big dumb ape crashing into a wall. I hope that Batman actually comes to fight with bosses. And if anyone fight like two face, you need to stay true to two face, not make it a face or two titan super give super fighting skills, a good pair of fighting face can be simply using our stealth for dux shot or something and then performed with a single blow. |
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#6
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| Re: What all Improvement need to be done in Batman: Arkham City
Boss battles were there a major problem in AA, but Rocksteady said that was the first thing they have started working on the sequel, so I do not think we have to worry about. In the demo, which showed two-sided fight batman, we can fight him again later, because the fight with both sides sounded like the other fights in AA. I also agree that Batman is running and shooting sometimes clumsy in tight spaces. And for stealth, get rid of some of the gargoyles and add some new elements, it is more difficult. Use the shadows and gadgets. They should do a little less repetitive so it is not always beat all these guys with free flow and to use the stealth predator model. Add maybe one or two big set pieces to feel epic, and mentioned side missions could change the pace a bit. Also showed that there are snipers patrol, it would be nice if when you enter a new district, there are snipers shooting at you, which is hidden and you have to look for them in the large district. |
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#7
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| Re: What all Improvement need to be done in Batman: Arkham City
Overall the Gameplay was very good to begin with! But the only thing that bothered me was the animation of Batman position. He is as stiff as a brick. A small inhalation animation, or animation that checks your credit, would give him a more believing, secondly like everyone says, the boss battle could be more exciting! Bane was awesome. But it would be nice to fight a boss in different rooms, one example as Bane, Batman pulled through a wall and fought, moreover, that was amazing. |
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#8
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| Re: What all Improvement need to be done in Batman: Arkham City
More action of gargoyle. it was great to catch the bad guys standing on a gargoyle, but there is more potential for foot and I spent more time in detective mode, but not in the habit of the game rule most of the time. And see blue color on a screen about 40% was a little sad. |
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#9
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| Re: What all Improvement need to be done in Batman: Arkham City
Beside the boss battle I think there some issue with the Cape. If you can only be lifted from the shoulders of Batman and could cover more fully as the mantle that is when not fighting enemies. It may not be possible, but it sure would be great if they could do. I would also like to take away the mask, either Bruce Wayne missions day or in a cut scene or two. And he has animations idol when standing. It also breathes and moves slightly. It was exaggerated, as in most games, it was a good thing. |
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#10
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| Re: What all Improvement need to be done in Batman: Arkham City
Loved BAA, as well as the other, but I think a big thing that was missing from the actual experience of Batman was an intimidation factor. Yes, I know a bully seems terrified if I was alone in a room and what not, but I want to be able to mess with these guys. Maybe I could add something to freak out bullies like in the movie Batman 1989, when Batman's cape broke the two thieves on the roof. Something I would definitely feel like Batman. |
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#11
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| Re: What all Improvement need to be done in Batman: Arkham City
I agree that there should be more than the fear factor behind Batman. Instead of saying lines of dialogue and NPCs occasionally sticking together, which in general should only make them more fearful and alert? Any strange noise (throwing a batarang on a wall) should easily launch a bully guard, especially if they find a batarang lying on the floor. One thing I personally enjoy Batman Begins was whether the bar has enough bullying, the bully, literally, to imagine that as a demon as he makes his retreat. I do not know how Rocksteady want to go, but overall the bullies do not see Batman as a mere mortal. They see it as a kind of devil or demon and that is the power of fear that Batman really does transcend his humanity. |
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#12
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| Re: What all Improvement need to be done in Batman: Arkham City
Walking and running Batman lacked a sense of fluidity. The cape is also some solid, as always seen in the comics that the corporal was an entity flowing and adds an artistic element. These are just small problems of animation and can be corrected easily. Besides that I've heard they've done a lot of improvements in the fight against FF. |
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