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Thread: major flow in The Elder Scrolls V: Skyrim

  1. #1
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    major flow in The Elder Scrolls V: Skyrim

    Hello guys I am playing this game from last 1 week and I found that this game have major flow with it. I've barely started any major quest line, and at rest got 4 holds for me to visit. Up to now I love the game however there’s something that's actually killing the game for me, somewhat that was implemented in Oblivion and usually modded into Morrowind, and cruelly contributed on the way to my amazement and love for TES games. I talk about NPC schedules. While in Oblivion this was really polished through Beth, this time it appear NPC have appealing random behaviors, and is not weird having people awake the whole day, some sleep at the weirdest time, and some aimlessly wander day and night, like in an unmodded Morrowind. Not simply we have NPCs devoid of any kind of schedule, similar to Lydia, however as well the ones who are supposed to comprise it behave in actually weird ways.

  2. #2
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    Re: major flow in The Elder Scrolls V: Skyrim

    Yes even I found this; I presently fast traveled to Markrath. Well, the place within which I appeared was literally crowded with people spreading out for some reasons. I enter and the innkeeper is awake, as he always is, without substitution. The guys by the fire are still awake, and they won't move for their time being, you can check any time of the day. Lots of NPCs in lots of places have similar problems: living in an inn, insomiac, always doing the same thing. well, you acquire the idea.

  3. #3
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    Re: major flow in The Elder Scrolls V: Skyrim

    Is this a bug I've somehow encountered or is it the way things are supposed to be? if the answer is the latter, why the [censored] did you do that, Beth? The single thing that you really nailed in Oblivion, now to waste? Night in cities doesn’t seem nightly to any further extent, the NPCs lack any polished schedules, I can't evade the feeling that it’s a step backwards within an otherwise actually good game, on pair through Morrowind within my top games ever list.

  4. #4
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    Re: major flow in The Elder Scrolls V: Skyrim

    I’d have to agree with you, I haven’t figured out the majority of my targets patterns up till now its frustrating breaking into a home at 4 within the morning and they are standing 2 feet in front of me basically kicking it like its midday. It's an ongoing thing additionally.

  5. #5
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    Re: major flow in The Elder Scrolls V: Skyrim

    Haven't encountered those results in 105 hours of gameplay however one occurring difficulty I've had was (like you said) the sleep deprived inn keepers. The others through the fire or walking around usually head out around 10-11ish game time. Seen one drunkard still wander outside markath presently to be killed by a wandering giant.

  6. #6
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    Re: major flow in The Elder Scrolls V: Skyrim

    The farmer remembered to pain the suitable symbols on his cow and show the way it to the Giant Camp as an offering at the correct time. They do this every so frequently and in view of the fact that he's been doing it the giants have not at all attacked his livestock. Possibly you're spending so much time fretting over the details of the still present Innkeep that you're missing out on fresh stuff similar to that? This is no dissimilar than Oblivion. Three Brothers Inn, the entire inns. If they are awake at what time you inter presently go out and arrive back in. usually that will fix it.

  7. #7
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    Re: major flow in The Elder Scrolls V: Skyrim

    Not experienced those troubles on the Xbox. The MOBs used for an area, at what time you fast-travel in or 'wait' time, do obtain spawned, typically that is hidden for the reason that the travel point is outside of POV. Sometimes you load previous to they are all spawned even if and you observe them "port-in". They tend to pick up their usual behavior within first in-game hour and typically almost instantly, however only after they have reached their intended position (travelled from their spawn-point if that is different).

  8. #8
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    Re: major flow in The Elder Scrolls V: Skyrim

    My major drawback is the game lightning at the moment. It’s awful you are able to have a dungeon atmosphere devoid of screwing the outdoor lightning. Dungeon and nights are awesomely too clear, light is general and not directional a sky through a full moon will shine the similar as a night devoid of moon for example.

  9. #9
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    Re: major flow in The Elder Scrolls V: Skyrim

    The difficulty is at what time you fast forward time or blink into a city at 3am it takes around 30 minutes to an hour of in game time to settle things down. They do not straight away spawn to their 3am position - they spawn after that walk toward their 3am activity. I thought the lighting was superbly done. I love how it being night really matters. It's a lot harder to observe at night, like it is supposed to be. On the topic of schedules, I haven't noticed any issues at all. Seems to be just like oblivion in that regarded. Maybe you are encountering a bug caused by fast travel and it will be patches.

  10. #10
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    Re: major flow in The Elder Scrolls V: Skyrim

    At the same time as it’s true that dungeons are moreover bright, the awesome design type of compensate for it. If you consider nights are brighter than they are supposed to, attempt lowering the brightness.

  11. #11
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    Re: major flow in The Elder Scrolls V: Skyrim

    The major problem is occasionally at what time you fast travel, npcs times and schedule acquire messed up - for me right at the present within whiterun, all the shops are closed throughout the day except one, however at night at what time you enter them - shop keepers are awake other than don’t serve you. At what time I fast travel somewhere the similar thing happens, however at what time I essentially walk to some place the whole thing seems how it should be through people sleeping, markets being empty, etc.

  12. #12
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    Re: major flow in The Elder Scrolls V: Skyrim

    That is your play-strategy. Additional people have no attention within repeatedly trodding previously trodden roads and taking much more time within completing easy quests. In addition, if fast travel is the difficulty, why was it implemented into the game? I'm not happy regarding this flaw and would be thankful if Bethesda possibly will fix it as a result that people through unreliable play-strategies are able to take pleasure in the similar game.

  13. #13
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    Re: major flow in The Elder Scrolls V: Skyrim

    I'm on 360. The simply difference among Skyrim and Oblivion regarding this comes into view to be that a few people have jobs implemented into their schedule at the moment, as opposed to the NPCs within Oblivion, a few of whom made an extravagant living through walking in the region of all day.

  14. #14
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    Re: major flow in The Elder Scrolls V: Skyrim

    I have not experienced the difficulty. stilltown I go to, NPCs seem to have schedules they go through the unless it is interrupted in some case. One thing that does bug me though is the fact that at what time you sleep at an inn, you wake up toward the exactly similar scene you went to bed with.

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