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Thread: I can only find single player not working properly on Saints Row 3

  1. #1
    Join Date
    Sep 2011
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    55

    I can only find single player not working properly on Saints Row 3

    I run 3 screens in Eyefinity and it is approximating the complete screen is zoomed in. Fractions are cut off even in windowed mode. You be able to observe the main logo and title are cut off, and I not be able to observe the ticker at the entire on the bottom. This is at 1800x800 windowed, excluding it is the similar at 3072x1280 fullscreen. It give the impression of being similar to the UI is not scaled correctly for the aspect ratio.

  2. #2
    Join Date
    Jul 2011
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    1,673

    Re: I can only find single player not working properly on Saints Row 3

    The Initiation Station does not have encompassed full eyefinity hold up, other than the full game will. When most of them began work on the PC version or description of the game, our initial order of business was to hold up at least the similar set of characteristics with the intention of the consoles had. Most of them brought in excess of every one of the characteristics as they were being added to console, and rehabilitated them to DirectX 11. Additional than, most of them in addition started planning from the beginning to add additional characteristics to take advantage of DirectX 11.

  3. #3
    Join Date
    Aug 2011
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    1,519

    Re: I can only find single player not working properly on Saints Row 3

    Several obvious characteristics with the intention of most of them felt several respectable PC game be supposed to support were CrossFire, additional resolutions, and an in-depth display alternatives menu. Additional than, they in addition wanted to add a set of special rendering characteristics with the intention of could merely be done on system.

  4. #4
    Join Date
    Aug 2011
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    1,542

    Re: I can only find single player not working properly on Saints Row 3

    Many options, similar to full SSAO and high declaration lighting and shadows, were noticeable extensions of our existing engine characteristics with the intention of most of them were capable to improve thanks to the sheer power obtainable on mid and high-end systems. Additionally, god rays and dispersion depth of field are expensive consequences with the intention of be able to only be completed in addition to the whole thing else in Saints Row: The Third if you have encompassed the power of a PC.

  5. #5
    Join Date
    Jul 2011
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    1,487

    Re: I can only find single player not working properly on Saints Row 3

    The first new characteristic most of the users wanted to take improvement of was DirectX 10’s geometry shader hold up. In RFA most of them did this by adding support for summit-light shadows. The shadows commencing from a position light are rendered to the entire faces of a cube map concurrently utilizing a geometry shader. The vehicles on console do have encompassed real-time reflections, other than they utilize a distorted low-res map with the intention of has to be rendered in two detach passes.

  6. #6
    Join Date
    Jul 2011
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    1,513

    Re: I can only find single player not working properly on Saints Row 3

    The next new characteristic to acquire advantage of for us was compute shader sustain or maintain in DirectX 11. AMD had previously assisted us in implementing a high superiority diffusion depth of field effect with the intention of might run on several card with sufficient power. The noticeable addition to this was bokeh, which is what results in the diminutive hexagonal shapes in stuff with the intention of is out of focus.

  7. #7
    Join Date
    Jul 2011
    Posts
    1,267

    Re: I can only find single player not working properly on Saints Row 3

    They used a compute shader to do real time image dispensation on the scene with the intention of took the depth of field into account. Commencing from this most of them was capable to generate thousands of diminutive sprites which replace the bright highlights in the image commencing from side to side their bokeh shape counterpart. Combined through the improved quality of diffusion depth of field utilizing shader model 5, they ended up with a extremely cinematic look.

  8. #8
    Join Date
    Feb 2011
    Posts
    115

    Re: I can only find single player not working properly on Saints Row 3

    UI determine to no longer render on the side monitors when utilizing a 3×1 setup. The whole thing is embarrassed to the center monitor, so it is straightforward for the player to observe it. At the same time as in menus and throughout loading screens, the side monitors fade to black as an alternative of letting the world demonstrate commencing from side to side behind the UI. This gives the game a polished give the impression of being. Cutscenes in addition be able to optionally be scaled-to-fit across the entire three monitors for those users with the intention of are okay through the bezel correction possibly cutting commencing from side to side some of the action.

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