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Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

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  #1  
Old 16-11-2011
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Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

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when combining maxed enchanting + blacksmithing you can make what is almost hacked items, with my axe i can just 2 shot dragons with power attacks or one shot them with a berzerking power attack on master difficulty. Before i had these items i was playing on Adept difficulty it wasn't too hard but it wasn't a complete pushover, now on master difficulty it's just auto win against everything and it's made the game no fun to play. In closing if you want the game to remain fun don't make the best armor / weapon you can in the game because it will make the game no fun since it's horribly, horribly imbalanced.

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  #2  
Old 16-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

Complaining that the best items in the game are overpowered is pretty silly. You've gone out of your way to create the problem you're complaining about. I can 3 shot dragons with a dual wield power attack using just 2 non-improved, non-enchanted Steel War Axes. I don't think anything else being more powerful really matters.
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Old 16-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

Unless you can get better enchanting potions than +25% to enchanting for 60 secs (i haven’t seen any in 60 hours play) this gear is the best gear that can be ever crafted in game. + 50% Blacksmithing potion while upgrading armor and weapons and 112% increase to Blacksmithing from gear as well. it's may be a perenial problem with these games. Logic says they should get harder to compensate for you gaining experience but in reality most games are never harder than they are on day one.
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Old 16-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

Why would that be logical? Why would I constantly want to be running up hill in a game? When you level up and get better weapons/skills the game world should feel easier to traverse, while still being dangerous in some areas. I agree enchanting can be OP, but like someone else stated, you really got to go out your way to level and use it effectively and won't have it until quite a ways into your play through.
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Old 16-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

In Morrowind, if you wanted to, you could become a god. I missed that in Oblivion. You know what? I'm glad that, if you work at it enough, you can create preposterously, insanely powerful things that make you a destroyer of worlds. I can't speak for anyone else, but that's what I wanted.
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  #6  
Old 16-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

I was thinking about doing the enchanting rout, but now I will avoid it and stick to smithing. I just don't like games being too easy; this is what made me stop playing Oblivion. I somehow stumbled upon the fact that I can avoid leveling by not sleeping while still allowing all my skills to increase. I wanted a little upper hand, but didn't know when to stop. End result, everything was too easy.
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  #7  
Old 16-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

In a proper RPG, new characters should be squishy and die often. Old characters should be in one of the following:
Poorly leveled - easily killed. Advanced players will enjoy the constant challenge, new players will rage quit.
2. Naturally leveled - able to easily kill most enemies, but still challenged by high end enemies and bosses.
3. Power leveled - A walking god, capable of rampant destruction when messing around or total annihilation when actually trying.
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  #8  
Old 16-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

There are classes of gamers out there who feel that doing anything but the absolute best / most powerful / most efficient thing, is playing "wrong". And when a game isn't balanced to give that play style enough challenge, they say that they shouldn't have to "gimp themselves" or "self nerf" in order for the game to work right. And that the game shouldn't have allowed them to become so powerful.
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  #9  
Old 16-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

You can one shot dragons and anything else with one power attack dual wielding two steal-maces (not-enchanted not-improved) on the highest difficulty, 100 sneak ( 1 starting perk only + maxing perks on left side and only getting the x3 for bow and x6 for one-handed) + 100% alchemy ( getting everything below the double-use perk with that perk ) + 50% one-handed ( going right into the dual wield + upgrading the 1 perk as I level ). That’s 8 perks for stealth + 9 alchemy + 7 one-handed = 24 perk so level 25 your godlike and that’s easily done just sneaking around and training alchemy (alchemy trainer) every new level.
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  #10  
Old 16-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

Perhaps you can try mixing up some different enchantments rather than just having Fortify Two-Handed. I am playing a very similar character (Smithing and Enchant maxed, Warrior with Two-Handed and Heavy Armor as focuses), and believe when I say it is more enjoyable to have a more balanced set of enchantments than going all out on damage. It is not fun if the enemy cannot even hit you, let alone make a challenge. But I do see where you are coming from. It is hard to not to get OP'd in a ES game, but it happens. I suggest starting a new character if you are getting bored, OP. I heard mages are not too overpowered, so maybe that may be more your thing.
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  #11  
Old 19-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

Really if you have maxed out two skills you would expect them to have a massive effect. If I max out heavy armor and two handed weapons I want to be able to empty a dungeon without trying. If I max out stealth and one handed I want to be able to sneak around killing anything that gets in my way. Why would these skills be any different? You have basically made a character into a legendary smith and are then surprising he makes legendary gear....
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  #12  
Old 25-11-2011
Wyl Wyl is offline
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

Yes you can go pure mage and not use summons but it will be a bit harder because mobs will attack you not the companion/summon so you will need illusion, alteration and destruction a lot. But destruction doesn't scale so it gets a pee shooter later on and illusion (while I didn't test it myself, just heard it) my cap at some point and stop working on your foes making it loose the CC benefit. Alteration has a 80% psychical damage reduction spell and resist magic perks to keep you alive longer. Still you will need to enchant your gear and use potions ( no need to perk alchemy/smithing/enchant ) to have some helpful bonuses.
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  #13  
Old 26-11-2011
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Re: Maxed Enchanting and Blacksmithing create imbalanced weapons / armor in The Elder Scrolls V: Skyrim

You can make a heavy armor mage that has 0 mana casting on 2 major spell trees like con/destruction or alteration/destruction and just spam 2 artnochs + highest destruction magic you like or spam the 80% less psychical damage from alteration and go close combat with a blade/blade - blade/spell - spell/spell combo.

In this scenario you can have just basic mana level and up your health:stamina ratio like 3:1 and become a tanker with enough stamina to power wield or sprint a lot. The perks you can save from this move can be spent in different trees like heavy armor etc making you pretty resistant like a normal meele character.
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