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| Tags: ac revelations, assassins creed, multiplayer, sandbox, ubisoft montreal, video game, xbox 360 |
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#1
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| Multiplayer details of Assassin's Creed Revelations
Modes Fan-favorite Assassins Creed Brotherhood is back - like Wanted, Manhunt, Escort and capture of chest - as well as new modes designed to challenge even the most highly qualified agents of the Temple:
Assassin's Creed Revelations game features more attractive environment of the franchise to date, and the multiplayer experience has been expanded to reflect, to a maximum of 17 different maps and map variations, including: 5 All-New Maps for Assassin’s Creed Revelations: • Knights Hospital • Antioch • Galata • Souk • Ippokratous 4 Classic Maps from Assassin’s Creed Brotherhood: • Mont St-Michel • Rome • Castel Gandolfo • Venezia 8 Unlockable Map Variations (night and dusk) CHARACTERS AND CUSTOMIZATION: AC:Revelations has a total of 16 multiplayer characters - including unlockable and exclusive - all new customizable features. As you progress through the multiplayer ranking system, you will be able to modify the head of each character that already exists, chest, arms, legs, waist, accessories, colors and weapons. The customization of the interface is simpler, allowing you to quickly rotate through designs. Outside of adjusting the visual elements of your character, there is the ability to customize the three elements that directly and significantly affect the game - Skills, advantages and stripes. ABILITIES, PERKS and KILLSTREAKS Capabilities, advantages, stingrays and rays are packaged in Games Loss of ability. Games of skill are a way to customize the behavior and assign special powers to their characters. Each set of skills can be composed of: • 2 Abilities • 2 Perks • 1 Kill Streak • 1 Loss Bonus Shooting skills in the game, and can range from unique weapons like bombs Tripwire, new skills, such as closing, forcing the gates and doors on the map to open or close, trapping his enemies. In Assassin’s Creed Revelations, you will have 15 abilities to choose from, including: • Tripwire Bomb • Closure • Teleport • Bodyguard • Throwing Knives • Poison • Smoke Bombs • Morph • Mute • Charge • Disguise • Fire Crackers • Templar Vision • Hidden Gun • Decoy Benefits are more subtle in their effects, which is passive improvements as Speed Hot Pursuit to improve or improved dispersion Autobash crowd. Benefits are effective for the duration of a game and not cool. The 10 perks available in Assassin’s Creed Revelations are: • Sentry • Hot Pursuit • Resilience • Kill Buffer • Enhanced Auto-Bash • Blender • Resistance • Overall Cooldowns • Fast Getaway • Easy Chase Breaker Kill streak bonds are activated by a series of kills or stuns and will reward you with bonus points streak expands. Bonds are awarded losing streak when they lost several contracts in a row, helping your character with temporary skill or score points. BETTER DEFENSES The defensive capacity of the person has increased significantly since the Brotherhood Assassins Creed. Stuns are more emotional, so targets to defend himself and escape his pursuers by mistake. A second defense mechanism called "honorable death" has also been added. When a hunter is moving in a death, an appropriate, timely a selected player can trigger a response which, if not avoid death, the points awarded to the defense and temporarily weaken the attacker. It keeps the game competitive, while encouraging the attackers to be creative and cautious while pushing the defenders to be vigilant. The end result is a main Gameplay is balanced, fair and true to the feel of Assassins Creed. |
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#2
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| Re: Multiplayer details of Assassin's Creed Revelations
I have to say, I need more information on skills and perks to judge properly, but even I would say that I would have preferred a 'Coin Throw' and 'Teleport Baits and bodyguards. I hope dark versions do not come back unless there is also a Dawn also the maps found in a normal night. Here's to hoping that 'Souk' is like Siena. I also do not like the name of corruption and steal the artifact. I remember being a household name as kidnapping, and I rather like the name of attrition against corruption, because it sounds more to do with the Templars and conflict murderer. |
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#3
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| Re: Multiplayer details of Assassin's Creed Revelations
Although I love the idea of having maps of ACB in the ACR, we really hope there is more than five new maps… |
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#4
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| Re: Multiplayer details of Assassin's Creed Revelations
To be honest, I'm disappointed in the maps. Only five latest maps, plus 4 previous maps. The rest are variations. I hope you come up with some new DLC later. In order to avoid having to Alhambra. I am also excited to see how they will manage things unlockable maps. I guess u can only unlock by reaching a certain level which also means that players who do not unlock separate maps of the players who did. |
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#5
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| Re: Multiplayer details of Assassin's Creed Revelations
From the sounds of it, the tasks of the corruption that spread their infection to others by killing them. It is likely that a beginning of 1 v 7 and 7 can do is hide and perhaps stunned. If you kill corrupted. Then try to kill others to corrupt then until no one. I am very excited with this mode. |
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#6
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| Re: Multiplayer details of Assassin's Creed Revelations
Tell me, most important, even more important than having the maps, us PC gamers dedicated servers with the ability to practice our games as we want or will this nonsense brotherhood entered consoles Call matchmaking? Remember what happened to the fraternity - its multiplayer practically dead after 2-3 months because of a lot of problems with matchmaking. |
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#7
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| Re: Multiplayer details of Assassin's Creed Revelations
I am very happy because AC Brotherhood maps are back! I like the way it adds new modes, so I'm not always looking for a specific mode of play. In addition to benefits I'm wondering what the kill buffer. Perhaps to make his death more strong and you can choose more customization for their characters, awesome. |
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#8
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| Re: Multiplayer details of Assassin's Creed Revelations
It would be nice if a player cannot stop for a short time after stunning an NPC, as if he had to rest your hand or something that would act as a disincentive to mash the B button / Circle about the groups to try to Honorable Kills get easier. I also wish there was some way to punish bullies stun. I mean the idiot who was surprised to be obvious that to take revenge on you, remove all NPCs in the mixture group by drilling them. Civilizations drilling must incur a penalty. |
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#9
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| Re: Multiplayer details of Assassin's Creed Revelations
This is a wonderful idea. If you are going to bring back the old maps, which maps AC1 they give us something at least semi-new, as only ever played in single player. There is always smoke bombs and silence (and the new pumps too, I guess?) To prevent stun its target before it can poison them. Not sure if you use it will affect your score in disguise, however. |
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#10
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| Re: Multiplayer details of Assassin's Creed Revelations
Increased defense capability: The only problem we found with this is over time, stealth or not, the most skilled players in the account or the location of their persecutors. In this case, if the target has a greater chance to defend him the way the game changed from a "stealthy murder" to a "defensive" one. I can honestly admit that I have seen signs of this from the beta as people who were good in this AC: B is naturally good at this AC: R. |
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#11
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| Re: Multiplayer details of Assassin's Creed Revelations
I played the beta of PS3 and really enjoyed it. The impressive feels much more balanced in the Brotherhood, especially with the bonus honorable death. It's too frustrating in the Brotherhood when you see his pursuer foolishly bee lining for you and you move to stun them and only against and kill. The Honorable Death bonus makes this much fairer and forces you to be stealthier. I did not experiment a lot with some of the new skills that trigger all the switches of persecution. I was trying to figure out how it would be more beneficial than a responsibility, so I never tried it. I love the pump Tripwire however. For me, being a deaf player I found it very useful to fall into a high traffic area and then blend into the crowd. You can dramatically slow a pursuer ... perhaps until he or she murdered by their own pursuers before they reach you. Or else you can blend into the crowd and throw a bomb at his feet Tripwire. Depending on your pursuer approach can give you a chance to stun them and escape. |
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#12
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| Re: Multiplayer details of Assassin's Creed Revelations
I do not want to buy ACR, in part because of what they did with MP ACB, but above all by the way he left and after ruining the community. And as I said, things have been excessively beyond their ability to handle with all parties so far. And that the complaint relates directly to the single player. The reason of his focuses on the multiplayer aspects are more is because I have had to deal with the disorder is the most ridiculous thing Ubisoft support, and because this is the forum for multiple players, so of course I going to focus on the multiplayer mode, while I'm here. |
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