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Thread: No More Room in Hell Difficulty

  1. #1
    Join Date
    Oct 2011
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    42

    No More Room in Hell Difficulty

    NMRiH seems designed for people who are totally incompetent. As soon as you discover more secrets of the game play is easy to pee. The game only hard (very hard, actually), if you're playing badly. Basically, what people do not seem to be ignored is that most of the zombies and pushes the rest of them off the road. The difficulty comes from trying to beat back a horde of zombies with their fists instead of walking around the horde of zombies and complete the map fairly quickly without being beaten. The zombies all you really have to worry about are the rapids that actually move faster than the default runspeed.

  2. #2
    Join Date
    Mar 2011
    Posts
    1,680

    Re: No More Room in Hell Difficulty

    It doesn't look to be getting any superior. The developers aren't going to make it any tougher for fear of estrange the new player that looks that needs to play this game like Dead Rising: Preschool Edition rather than No More Room in Hell.

  3. #3
    Join Date
    Mar 2011
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    1,639

    Re: No More Room in Hell Difficulty

    The main reason for the change of difficulty is the new success of the boxes. Now we have to make adjustments to make it a little harder than before. We will continue to make adjustments / changes until we found a good balance. I'm sure some other developers will agree.

  4. #4
    Join Date
    May 2011
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    1,615

    Re: No More Room in Hell Difficulty

    I am grateful for his concern for no more room in hell, thanks to constructive criticism and detailed analysis and they can lastly make the superb mod. There is a thought floating on staff to make the game trickier. It is nice that in my view. I am functioning on my map. I am enjoying the game, it's just not that difficult, because more of this style of game you want. Could be remedied so the zombies more alert.

  5. #5
    Join Date
    May 2011
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    1,651

    Re: No More Room in Hell Difficulty

    Since there is no constructive criticism to be had here, might want to create an entity that can attract the attention of the zombies and use it often on maps. As "nmrih_attention_node" that way if humans enter certain areas of the map or do definite things, this node can be activated and all the zombies that led to start making your way to it (and also attack people that stand in their way), this could certainly make things more difficult, and focuses the combined risk of disaster.

  6. #6
    Join Date
    May 2011
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    1,510

    Re: No More Room in Hell Difficulty

    While the said OP about his/her opinion in a way that makes it difficult for others to want to hear, he/she have some valid points about the difficulty of the game. Let me begin by saying that I love your game, mistakes and all. I legitimately get sweaty palms and statues jump in trying to navigate the maps, and have screamed out loud when I turned a corner and almost ran into a little girl. But after playing for a few days and learn the tricks, which has some serious problems easily, and I'm not talking only of the affected boxes.

  7. #7
    Join Date
    May 2011
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    1,675

    Re: No More Room in Hell Difficulty

    Runners often lose interest after a few yards and stop chasing you, so it's not very threatening. Walking at normal speed, the players are as fast as zombies running, and once the player figures in this place, run dead become a problem that, especially since V have anything past that one or other large group from the dead with 0 disadvantages (consider adjusting / limit the use of V). The walkers are no threat at all unless you have a 5 in a hallway or confined space, and patch it almost never happens. Finally, the addition of more guns in the patch was very happy, sentimental. Beginning with the fists and having to dodge the zombies while checking the dark corners for something as simple as a key was scary and exciting when I started playing. This flow of weapons, together with the fact that the same weapons that are always played in the same place every time you remove the feeling of intense survival for the first time I felt my first play. , The map will always make things easier, but that does not mean you cannot throw curveballs players with knowledge.

  8. #8
    Join Date
    May 2011
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    1,582

    Re: No More Room in Hell Difficulty

    I really like the idea of random opposite generates either a shotgun or two zombies running. But this can lead to people only go to mainways never see the outside areas; maybe you could set a spawning earlier than patients who cannot survive without having to check them. That's what worries me now "advanced" players just run the map without knowing exactly where to look for a run not only good people wait a little slower, or leave behind any type of weapon.

  9. #9
    Join Date
    Jun 2011
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    1,293

    Re: No More Room in Hell Difficulty

    I liked having the panic together through the front doors of the cab offered. There was nothing like zombies push past and open the door only to find sealed it, and struggling to bring down a number of zombies, while pressing on his back. High voltage choke points are great and I hope you decide to apply more.

  10. #10
    Join Date
    Jul 2011
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    1,577

    Re: No More Room in Hell Difficulty

    He is giving constructive criticism, which does no good to anyone, responding with a stupid message. Maybe you do not understand the reason behind the games released in beta. Games that are released in beta become so only by reason of: show proof of content for errors and faults in the game and the opening of a plant for criticism.

  11. #11
    Join Date
    Jul 2011
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    1,503

    Re: No More Room in Hell Difficulty

    I loved it when he came out, but now just is not fun. There are several points of God (especially at the end of the city of China) are not chainsaws too many zombies chasing you, push is worth very little resistance, and can run for a while. Runners are not so much a threat, but you should never shoot any zombie, except. No threat, ever, unless they are blocking your way.

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