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Thread: Sega have to move towards the new control scheme in sonic Generations

  1. #1
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    Oct 2011
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    Sega have to move towards the new control scheme in sonic Generations

    So we had three games approximately the control scheme is at the moment unleashed. IT is loved by a number of and hated by a few; however there is no denying that bring sound toward a solid state. Sonic Unleashed was killing through a bad presentation, sonic colors proper performance showed that it could actually bring a good game, and finally, generations took things to a new level. The question however is how Sonic Team is able to carry somewhat that feels unique, through the mechanic? in view of the fact that the formula unleashed, each party feels "a kind of" the same. I mean all levels, as is a new design that we're almost more or less the same. If Sonic Team decided to start a new engine from the ground from now? For example, if the Sonic Team decides to return to what Sonic Adventure tried to do, just does it enhanced allocate controls and feel?

  2. #2
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    Jul 2011
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    Re: Sega have to move towards the new control scheme in sonic Generations

    The extent that as a matter of fact moving in 3D space, Adventure beats the present stuff (Colors even controls preferred in 3D space over Generations, which might possibly be stating something). From background with SU/SC/SG, I need to dissent concerning the more current bounce; Colors knew the bounce wasn't all that exceptional and gave you the bounce redressing workman: the twofold hop; after it will usually be risky at the very most. Yet, both have a positively odd thing: effectively spammable speed (spindash/boost).

  3. #3
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    May 2011
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    Re: Sega have to move towards the new control scheme in sonic Generations

    I consider necessitate a number of Boss variety, together blow hard. Let's acquire a number of actual bosses as an alternative of flashy cinematic or fighting the similar thing by means of a dissimilar looks two to three times within a game. Not to talk about there's been a enormous lack of them still in view of the fact that the series go 3D.

  4. #4
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    Re: Sega have to move towards the new control scheme in sonic Generations

    Need to improve Level objective / gimmickry. Genuinely, not, one or the other was breathtaking. Yet with 2D areas, the sheer absence of shrewdly utilized inclines and inclines is debilitating; and none, of these blatantly tries it in 3D either. I'd would give anything to see them construct a 3D diversion that in fact plays similar to an excellent rather than platitude its standard and slipping up to convey pitiably (blocktastic current games); but know full well that it'd create on account of ST's present mindset is speed-blocky plat shaping-speed.

  5. #5
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    Re: Sega have to move towards the new control scheme in sonic Generations

    in spite of of what fans would like what they are out to obtain is optimistic reviews and considering how the games quality this game play style does presently that I don't perceive them modifying it and to be truthful I do not would like them to modify it simply superior it.

  6. #6
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    1,618

    Re: Sega have to move towards the new control scheme in sonic Generations

    I like the formula unleashed and we hope to continue using it. Definitely need small adjustments in future game to keep you cool; however the core is solid and are supposed to be maintained. SEGA did precisely this through the formula for Genesis games: the basic control system and physics have been maintained since Sonic 1 - Sonic 3 & Knuckles, but I adjusted every time and added new features (spin dash in Sonic 2, new characters with unique skills in S3 & K).

  7. #7
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    Re: Sega have to move towards the new control scheme in sonic Generations

    They necessitate fixing his controls at what time he's not stirring fast. It's not jerky similar to SA however it still is unbreakable to maneuver approximately more than ever at what time you require a only little speed.

  8. #8
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    Sep 2011
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    Re: Sega have to move towards the new control scheme in sonic Generations

    This is exactly why people have come to hate Sonic games, which made some of the best games in gaming narration, and after that threw the winning method before improving or refining in support of experimentation shoddy tricks and append them on the way to Half "Sonic" games. Some of which are protected through people who articulate "on the other hand, the Sonic Team and will come by way of new ideas to stop it starting getting stale that people hate modification do not realize."

  9. #9
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    Re: Sega have to move towards the new control scheme in sonic Generations

    Concerning controls, the thing I need most drastically is for [modern] Sonic to have the ability to roll and dash. Press hunch while running, you roll. Press it again while rolling and you slide. Press hop while crouching to spin dash. This is what I need. (Side note, I discover the rotation float to be astonishing.) Other than that, the right stay could besides have the ability to move the zoom lens, and periodically I'll perceive Sonic being sort of tricky when running around, for example where his form gracelessly tilts while still moving in a certain course. Scorn that.

  10. #10
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    Re: Sega have to move towards the new control scheme in sonic Generations

    I'd approximating to perceive a combination of modern Sonics’ generation gameplay through enhanced Adventure gameplay. And his phases on the way to be entirely 3D, no 2.5D sections. There would at rest be 2D/2.5D gameplay, however in divide stages. And through momentum-based physics as well.

  11. #11
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    Re: Sega have to move towards the new control scheme in sonic Generations

    To me the unleashed formular has an extended game plan to go before it might be dropped for something brand new as crops even now demonstrates to its handy for 3D plat shaping and I could fondness to see a unique event with this formular this is all present day sonic and have enjoy 11 unexpected level's with dispense of ways and stuff to positively sink our teeth into.

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