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Thread: Why developer ruin the Sonic Generations with missions

  1. #1
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    Oct 2011
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    Why developer ruin the Sonic Generations with missions

    I read several reviews and many of them have complained that the main game is solid, but the missions are terrible! One site went on to say that the game is a 9 / 10 if they were forced to play the side missions to unlock bonus content crap. Sega Look, nobody likes boring game bonus characters alternative levels built and clumsy. Sure you made some good missions, but many of them are just filler to extend the game. Why do 90 missions? You just have to scrap and 15-20 good ones! It is sad that the generations are getting really beaten.

  2. #2
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    Re: Why developer ruin the Sonic Generations with missions

    Others have said that a few missions are well, bordering on genius, but others fall flat, but not of necessity be bad 06-level. I'm quite certain you are as a minimum superior than the Werehog, sword swinging, or treasure hunting.

  3. #3
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    Re: Why developer ruin the Sonic Generations with missions

    The missions are almost totally elective. They played the missions to unlock Keyword: additional content. They required opening things up. You do not have to. Treasure hunting is fun this time. The sites are constant, and an arrow is the direction that the immediate goal. You basically just run speed.

  4. #4
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    Re: Why developer ruin the Sonic Generations with missions

    You know you're reading a review terrible blow when the additional content that plays like the main content only praised. Kuronoa: treasure hunting in this game is awesome. I've only seen one mission so far, not fully check around half of the missions though. Remember how you said that missions can be carried out in the main events of Sonic to re-organize the geometry of level? Yes, yes, to go around like Sonic for coins hidden in the earth through a whistling arrow, and when it beeps louder, you press a button to Knuckles digging for you. At least the 3D level design in this game of modern acts sonic look about as good as Adventure, Chemical Plant Zone past, anyway.

  5. #5
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    Re: Why developer ruin the Sonic Generations with missions

    As per me here requires more open segments: V but as it is Sky Sactuary it makes sense how it is explained. You mean the level intend isn't like that for the main levels? I like it how it is shown there.

  6. #6
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    Re: Why developer ruin the Sonic Generations with missions

    From what I've heard it's very similar to that. I have not seen it myself yet, but that's how my friend and another two have been described Heaven Hill Sanctuary and Sea for me. My other friend is a huge fan of adventure and he's exaggerated for generations after seeing these two levels. Have you seen the videos of the levels of heaven as the Sanctuary, the Palacio de Mar, crisis of the city, etc have open platforms and segments resembling 3D adventure. Modern Major Sky Sanctuary act Sonic has a nice open-esque Hidden Palace to one-half the level. As mentioned above, the "narrow corridor / racetrack in the sky" level design is everything, but mostly abandoned after the clear zone chemical plant.

  7. #7
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    Re: Why developer ruin the Sonic Generations with missions

    Remember how the classics are sold for prices as they are released. The time spent in games of sonic gameplay comes from the same levels as this game seems to have stuck and that apart from the other 90 extra missions.

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