I've found additional big difficulties that occupy the bullets impact on top of enemies. Within both Uncharted 1 and Uncharted 2, at what time you shoot a standard guy, not the huge guys or armored guys, simply ordinary enemies, if the slug hit them, they begin the liveliness of the effect. Case in point, if a foe is shooting at you and you shoot at him with your weapon while they are still shooting at you, the instant they are hit by the slug they quit shooting and indicate the activity of the effect relying on which part of his form was hit. Since the foes are determined at you, attempting to get closer to you, and you shoot them, they stopped their walk, again indicating the activity of the effect. That was unbelievable and was part of the methodology in managing with various amasses of foes. Be that as it may in Uncharted 3, foes don't feel pain. Since a chap is shooting at you, and you shoot at him while he is still terminating his AK at you, he will still continue shooting, he makes a point not to feel the pain, just a few little blood.
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