What excites me is the work that has been done in the framework of the mission of introduction. The mission-as-practice-so far is just a small cave leaving, but what is the small cave is very important to my capability to shift now, the mission design and word processing in the game. What I hope that lots of current players will be more excited about this is alter in the seeding solution logic - there are now minimum frequency drives that can be planted settlements on the world map. That was not previously the case, so there were some players who were level 60-70 before seeing your second agreement, while other players were finding their second store easily by level 20. That was definitely the variance too!
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