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Thread: A Valley Without Wind Beta 0.531 Released

  1. #1
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    Oct 2011
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    A Valley Without Wind Beta 0.531 Released

    The primary is the transplantation spell of new Glyph scroll which mainly lets you do a body swap with any NPC you'll want. That being and you become, and persist with their statistics, the name and appearance. Thematically, this is in fact is going on blue, floating "glyph" (and all linked inventory that goes with it) to another character. This is truly what occurs while you die, too, but while you die you all the time pass the glyph to a itinerant NPC has not up till now emerged in any of their conclusions or in other places. This lets you to truly get to be somebody who has previously served, which has been a goal for the game from the start.

  2. #2
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    Re: A Valley Without Wind Beta 0.531 Released

    At last there is a solution to the abandoned settlements. Previously, if you are, literally, no NPCs in an agreement, so that the solution was dead, and it normally takes at least one NPC to use to recruit other NPCs. Now, if there is literally no NPCs in an agreement (and all the monsters that have been removed), go talk to one of the stones guardian of the solution and will call a tramp to the solution. You can after that utilize that new resident to take on more residents, and you're back to racing.

  3. #3
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    Re: A Valley Without Wind Beta 0.531 Released

    Notes on multiplayer AVWW: Keith has managed the operation of several players to the point that the main barrier that were running against the speed is simple, including LANs versus the amount of precision required for pixel-perfect, shmup dodging bullets and style ability. The network model was very refined, but it was still a lower ultimate gaming experience playing solo, which is obviously not an acceptable state of affairs. There's a reason why there are very few MMOs shmups, especially those of the 2D pixel-perfect variety. Traditional network gaming action is simply not enough for the accuracy necessary in order to shun frustrating players with hits collision wrong. Minor client / server where differences as little as 200 ms the value of the dissimilarity in body position can mean the dissimilarity between a coup and taken to such a scale and speed of this type of projectile.

  4. #4
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    Re: A Valley Without Wind Beta 0.531 Released

    Still no ETA in multiplayer mode actually becoming available to the public. Most of what has been done for the multiplayer mode is actually maintained, but now they have a lot more complex to configure and add logic on top of those things. But this change to be a logical design problem rather than something primarily bound by the speed of the Internet is something they are very pleased to say the least.

  5. #5
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    Re: A Valley Without Wind Beta 0.531 Released

    I have curious if you can go into more detail at all the changes that are coming to the cooperation at this stage? Given that the component of cooperation is one of the most important to me, makes me very curious.

  6. #6
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    Re: A Valley Without Wind Beta 0.531 Released

    I'd really rather not yet, to be honest, because I like to get this working first so that you can actually say with total confidence. I am very positive that this point as to the technical aspects, but we have to make sure it feels fun and functional - I think he will, but you never know until you test the game. I will say that when I explained to my friend, that is as large as co-op myself.

  7. #7
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    Re: A Valley Without Wind Beta 0.531 Released

    Now I'm worried. He is the co-op is not going to be a single player, except with more people running at the same time? That's something I liked about AI War of the cooperative.

  8. #8
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    Re: A Valley Without Wind Beta 0.531 Released

    I will not go to any particular branch here and suggest that maybe, just maybe, knowing only that the multiplayer has gone from a state of things which I knew very little about any other state of affairs that we know so little, but have not been completely decided yet, it may be only very slightly too early to start worrying about it.

  9. #9
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    Re: A Valley Without Wind Beta 0.531 Released

    I would not worry too much. They are trying to keep as close to the spirit of "one player, except with more people running at the same time" as possible, but there are multiple ways to interpret and apply that. They have gone from an interpretation that is more "traditional" unacceptably inaccurate and also through Internet (schmup it all), another interpretation of the same idea using the design concepts that are specific to AVWW and I have not seen in any other game ever, but who meet all the objectives that lagproof major combat while at the same time allows players to race together and kill the enemies and bosses together, and all those things.

  10. #10
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    Re: A Valley Without Wind Beta 0.531 Released

    The idea of transferring the glyph to an NPC is cool, but I have not found any npc with better statistics than or equal to the player's character so he had no reason to do this. Has anyone else found a use for this?

  11. #11
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    Re: A Valley Without Wind Beta 0.531 Released

    To be honest my main use is in the present has been to use my dust so my highest level do not vanish from the page and not selectable when you need to develop them. I'm sure at some point try for the sake of it though.

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