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| Tags: kerberos productions, lords of winter, paradox interactive, pc game, real time tactics, sots 2, turn based strategy, video game |
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#1
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| Sword of the Stars II: Lords of Winter Wishlist
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#2
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| Re: Sword of the Stars II: Lords of Winter Wishlist
With or without command ships are not allowed to have a lot of boats in fight against all warships. not all, a command ship do is allow them all to attack the same target or radar or something, but no, never heard of a command ship only shields and weapons research and sizes of vessels to treat to keep up with AI usually do not have time for other things, and as I said, I see the point of requiring a command ship to allow all my units in combat seems a bit silly of the units are there are all on the planet we all should strive. A better idea of whether they have the command ship in the game would be read as a command ship is required to make certain fleets in size. |
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#3
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| Re: Sword of the Stars II: Lords of Winter Wishlist
Compared with a flagship DN been investigated, where you can take about 4 battleships, destroyers, or God knows how many, choose the order in which they appear, and set the starting lineup. |
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#4
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| Re: Sword of the Stars II: Lords of Winter Wishlist
I have 20 ships at the beginning and end of the investigation perhaps 150 ships total. I hope you allow a slider to make this sword customizable in two of the stars, because it is weak, the sword of a small star. Right now I'm looking to try to find a way to mod and manual I do not think a manual comes with the steam version. And the total vi before starting the game does not explain anything about the size of the fleet or research having to do with technology. The only way I got an expert in this game was to start a game with your friend and then not to fight and the best player thro 500 laps to see what was happening. |
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#5
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| Re: Sword of the Stars II: Lords of Winter Wishlist
The chances of closing the top is about to be discovered FTL drive. You can always try to learn to mod. Should not be too difficult to adjust the command points. |
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#6
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| Re: Sword of the Stars II: Lords of Winter Wishlist
In terms of fleet size and the number of players: while modern computers can handle the scale you're talking about, the game is a couple of years now. He left in 2006, and my old laptop slows down when the opposing fleets have hundreds of ships between them, despite having only done a few dozen on the map. Expect to see larger fleets in the second half - with Leviathan class ships hit all at a higher level; my guess is that there could be about 10 battleships and 30 cruisers on one side. This is more than enough for a single human command; you do not want to control everything impossible. |
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#7
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| Re: Sword of the Stars II: Lords of Winter Wishlist
I agree with parts of the OP. I do not want 60 battleships, but I want my capital ships to be properly escorted. Not sure how I would go about it, but say for example, allows 30 CP 3 DN. 3 DN allows another CA 6, which in turn allows 18 DD. This is terribly prone to imbalance, but IMO is a step in the way of making capital ships also includes escorts. Modify it a bit, and you have a way of making capital ships and much more useful, however, does not completely exclude escorts. |
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