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Thread: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

  1. #1
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    Jun 2011
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    TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    I have constantly been charmed by the flyable helicopters in ArmA and was trusting that more center could be put on flight show and cockpit items in the fate. Evidently I identify the prospect of what Take on Helicopters might end up being exceptionally animating. I am able to tell you that this recreation is producing a lot of investment, and the run of the mill wariness in the helicopter (and helicopter simming) locales. There is an unmistakable absence of helicopter amusements over there.

  2. #2
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    There invariably has been. They are challenging to fly, the missions are broadly fluctuated, and unless you get to explode, most individuals are not fascinated. Generally, helicopter diversions, when they turn out, are either too forceful for players to revel in unless they are solid stews (DCS Blackshark rings a bell) or they are excessively arcade (which might pitch preferred to the masses, but severely disappoints the helicopter cooperative that has been trusting for a sacred vessel for quite some time).

  3. #3
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    I see this probably being an exceptional adjusts of both. I clearly trust for astoundingly practical flight flow and mission actions. Obviously, making the recreation too practical will likely be a turn off to the larger piece of the pie of gamers. The result to this could be a sliding scale of authenticity extending from ArmA like easygoing conduct to the maximum trickiness of legitimate helicopters.

  4. #4
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    An additional concern I am seeing in the helicopter group is your surface models. It is clear that you are making great surface models with heaps of beautiful sight, nonetheless, a few conspicuous blemishes in the models have a lot of individuals stressed over the realness of the amusement. It has been exchanged ideas about that maybe this is finished deliberately, to make it clear to shoppers that this is an event and not a re-enactment device. I could be inquisitive to catch Bohemia's undertake so much, and I know alot of alternate Heli-stews are exceptionally inquisitive moreover.

  5. #5
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    Just know that there is a sizeable group of knowledgeable funneled over there that are eager to furnish sentiment, back and could be something greater than joyful to beta test. Since this diversion turns out with an elevated level of authenticity, you are ensured to pitch some duplicates in our stadium.

  6. #6
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    I have in fact read the section. It gave an impression, but obviously, we (the purchasers) have caught every last trace of the vows of how astonishing an event is determined to be just to be let down countless a significant number of times. I have alot of confidence in Bohemia Interactive, and I think if anybody can pull this sort of undertaking off it could be you fellows. I actually would have liked to give voice to the concerns and longings of the sizeable helicopter group over there. It is absolutely animating to see something similar to this upcoming. We just would like to view it fall short.

  7. #7
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    I figure start up could be.
    1. - APU start
    2. - engine start
    3. -battery on
    4. - fuel on
    5. - kill APU (or watch fuel disappear really fast)

  8. #8
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    I will in all probability purchase the sim when its out since I will would like to attempt a few things in it. I trust Bohemia underpin more controllers respectably in it since I cant even utilize the full go of development on the throttle of my ThrustMaster Warthog or even the sum total of the buttons/switches.

  9. #9
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    Aug 2011
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    I have not obtained some much needed education about flying helicopters separated from pressing "Q" and "Z" and utilizing my rodent for bearing! Then again, I do fly planes in FSX and have done subsequent to FS2004 turned out. Confidently something in the lines of pressing Ctrl + E to turn the motors on and whatnot or give individuals the choice to experience the complete startup grouping as opposed to utilizing a short cut.

  10. #10
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    As a pure pilot, I wouldn't fret living out a fully sensible startup grouping, as a matter of fact, I could lean toward needing to flick ten switches and keep the starter until 15% N1 then connect some throttle and screen the turbine temp for a spike (smoking begin) and whatnot. Beginning a Jetranger takes about 5 moments from biting and glooms to 100% prepared for takeoff. A considerable measure of individuals would like to just rotate up and go fly. I am positive BIS will look into this everything.

  11. #11
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    Re: TAKE ON HELICOPTERS: Realism VS. Arcade style fun

    A bit off point but Dale, I always found that when you don't have a stick in ArmA it can likewise be useful to utilize the WASD keys for heading and afterward actuate 'freelook' (2xAlt) so that the mouse moves the head for expanded situational awareness.

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