|
| ||||||||||
| Tags: black hole entertainment, pc game, steam, strategy game, ubisoft, video game |
![]() |
| | Thread Tools | Search this Thread |
|
#1
| |||
| |||
| What you think about expansion of Might & Magic Heroes VI
|
|
#2
| |||
| |||
| Re: What you think about expansion of Might & Magic Heroes VI
I think eight is a good number, but I would not want someone other than the units to fight in battle. It will be very unbalanced or negligible. |
|
#3
| |||
| |||
| Re: What you think about expansion of Might & Magic Heroes VI
In general, hero who can attack, can cast spells, and what more can you ask? In terms of features, which can put as many as you can, it is always done right faction, not just made to sell the expansion, since it is deceptive and greedy. |
|
#4
| |||
| |||
| Re: What you think about expansion of Might & Magic Heroes VI
I still think it's a good idea. The best option, of course, would be the player to choose whether to make this general gameplay, i, o, and not in the TG. Anyway I was hoping that all focus on the choice of units of XP rather than general. I remember when after a certain amount of units obtained new skills? Was not the best way to congas that in a multiplayer game was actually fighting instead of waiting in the castle until they all kill each other? It was a good way to make the players continue fighting for the 40 veterans could kill 60 units with no experience. |
|
#5
| |||
| |||
| Re: What you think about expansion of Might & Magic Heroes VI
This is a RPG feature, which is a strategy game and sit in the castle may be the strategy, if you allow others to sit there and forget the pain of course you will lose because it is bad strategist. The strategy is not just about who wins the battle. |
|
#6
| |||
| |||
| Re: What you think about expansion of Might & Magic Heroes VI
8 factions would be a very good number for me too. Could we get two expansions in a couple of years. The first to bring the Academy and Dungeon: the factions are played and loved in the entire series. It's great to see the new direction of H6, but there are some things you can not do without, like the impressive Black Dragons vs. Titans clash, which is a registered trademark of the series from the H2. In the second expansion that could bring back the Elves (I hope not), dwarves (and even less desirable) or a new faction (why not?), As well as alternative creature updates on the finger or some other major change or feature never seen before. |
|
#7
| |||
| |||
| Re: What you think about expansion of Might & Magic Heroes VI
I would be satisfied with nine factions. I know that the balance can be a problem, but all parties ultimately there is only one way to win a race is better, a power which is the most powerful. I even like more than 9 factions, the better ... especially the heroes can compensate for the lack of balance. If you make a random map generator intelligent faction also include a balanced position ... as one of the factions is better, but it plays a little more difficult position and "minor" faction receives more resources so it can grow faster, or a device or something better. I think with careful planning, good ideas, and a lot of work and testing, which could include even more than nine factions. Example, if three heroes only have three factions (for the sake of balance) would not be as successful as it is. And it would become boring very quickly. |
|
#8
| |||
| |||
| Re: What you think about expansion of Might & Magic Heroes VI
I think that nine factions would be good to Dark Elf / Elves / Academy / and maybe the dwarfs. Of course there should be a lot of putts work into balance. But we also have all the unique features I think. Dark Elves poachers and the destruction of good magic, elves take notice, the Academy through greater reliance on mechanical units I think this should be expanded, and the dwarves perhaps less in number but better armor / weapons. |
|
#9
| |||
| |||
| Re: What you think about expansion of Might & Magic Heroes VI
I think it's good to have more than eight factions with the expansions, I think the more the better, of course, know it's hard to balance the factions, but I think that if the balance problems appear, they can fix them with patches. |
![]() |
|
| Thread Tools | Search this Thread |
| |
Similar Threads for: "What you think about expansion of Might & Magic Heroes VI" | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Is there any option to respecialize heroes in Might & Magic Heroes VI | Sach_A_Ton | Video Games | 6 | 15-10-2011 09:12 PM |
| Comparisons of Might & Magic Heroes VI with previous Heroes of Might & Magic games | Tawnie | Video Games | 6 | 13-10-2011 06:40 PM |
| Which past faction you would like to be added in future expansion of Might & Magic Heroes VI? | Christabel | Video Games | 8 | 13-10-2011 02:21 PM |
| Secondary heroes valueless in Might & Magic Heroes VI game . | shetty | Video Games | 4 | 12-10-2011 10:02 PM |
| Weak magic in Might & Magic Heroes VI Beta | kAKoLI | Video Games | 10 | 13-09-2011 07:31 AM |