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Thread: how to change skill system in Might & Magic Heroes VI

  1. #1
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    Sep 2011
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    60

    how to change skill system in Might & Magic Heroes VI

    Effortless Reform to liven up the Skill System in the company of every last trace of the kvetching concerning the revamped aptitude framework, there is one real grumbling: all heroes, of the same class and level, are giving or take the similar at the present. All 15th level ministers are determined to be acquainted with Stasis and Blind. To alter this, I suggest part abilities into a few distinctive levels (triangle, diomond, and star) and giving every victor a confined number of picks of each sort. As a first pass, all 1st level aptitudes expense a triangle, all 5th level aptitudes expense a diomond, and all 15th level abilities price a star. Abilities can have pre-necessities, what's more, and I do think some of the "higher level" abilities might as well require a triangle as a substitute. At the same time the relative adjust amidst aptitudes, while still requiring a bit of work, could be much more effortless under this system.

  2. #2
    Join Date
    May 2011
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    1,615

    Re: how to change skill system in Might & Magic Heroes VI

    This could unite some assortment back to heroes, without needing you to spend a considerable measure of time engaged in confounded aptitude-indicate bookkeeping rehearses-which is dragging. As a matter of fact it could diminish the finesse indicate bookkeeping after there could now be zero motivating force to recovery smoothness indicates and spend them when you climbed in level.

  3. #3
    Join Date
    Sep 2011
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    60

    Re: how to change skill system in Might & Magic Heroes VI

    You would like to put in "a lot of variety" through making each hero spends 15 out of their 30 skill points (as a result that's 50%) more often than not on level 1-skills? Let's perceive how a lot of of them are there, that will be in use immediately? How do you acquire assortment through restricting alternative of new skills within a way that will construct all heroes comprise more or less 50% of their skills matching?

  4. #4
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    May 2011
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    1,510

    Re: how to change skill system in Might & Magic Heroes VI

    I'm more concerned about 15th level (which could appear in a general diversion) than with 30th level (which doesn't.) As the amusement-or any variant that is possible to show up in the close fate-is imaginable to show up, this limitation will build the differences right around heroes. There are more than enough level dexterities to prefer from. They should be equalized in opposition to each one in turn, its correct-but this is a parcel less demanding than adjusting all of them in opposition to the 5th and 15th level dexterities, besides.

  5. #5
    Join Date
    Mar 2011
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    Re: how to change skill system in Might & Magic Heroes VI

    Magic Heroes possibly will as well acquire a magic-just triangle pick in addition to a diamond pick at the relating levels. This could create magic heroes to know, on midpoint, to a small extent more spells; which is I think alluring. Updated heroes might as well get a center-and-way-just unlimited precious stone pick whenever they redesign. In this way, a pyromancer gets an unlimited gore-just enchanting pick of precious stone.

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