Results 1 to 10 of 10

Thread: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

  1. #1
    Join Date
    Jun 2011
    Posts
    84

    Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    I've extended considered D&D as being basically a sort of R/P/S, in that the game compensates player's capability to diagnose the test they're challenging then afterward innovatively organize their assets to influence robustness and endeavor powerlessness--absolutely much a Maneuver Warfare go at. An enormous part of the game has been figuring the strengths and vulnerabilities of creatures & npcs (and in fantastic games, earthy or situational challenges). Basically, a given creature is immune to X, but helpless to Y, and much of the delight of demolishing the test is figuring this. That green cleaned mammoth could not be killed, no matter what number of bits you cleave it like a pro into, but then you figure harsh corrosive puts it afar for exceptional. The Troll would be so natural that it doesn't do this for most players, but having your players think through a test and grasp its about resisting toxin and utilizing fiery breakout, and so on. is all around fulfilling.

  2. #2
    Join Date
    Aug 2011
    Posts
    1,239

    Re: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    I'd be in opposition to the aforementioned sorts of vulnerabilities your suggesting. It an abundant excess endorses X class or require X class. Make creatures more steamlined but with certain frailty a smidge more accommodating but by no implies a finish all, which they might as well be based off of the handbook so there might as well be no tweaking of creatures. Certainly certain hordes could need certain tactics, for example viewers for example. The frailty your recommending leaves an abundant excess of having X class being sol.

  3. #3
    Join Date
    Aug 2011
    Posts
    1,277

    Re: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    Challenge is something in the eye of the spectator, what is testing to one isn't or implausible to an alternate one. Then again this test has a tendency to prod players afar if done too max; EVE Online's learning bend is a prime illustration. This reminds me truly much of DDO, one of the things I abhorred was having 18 distinctive sets of weapons. It got certifiable tiresome always swapping out weapons. "Require vorpals on thrash, then banishers on these junk while having gateway blenders but also remember your harry blenders" as well as the swing while petitioning God for a 20.

  4. #4
    Join Date
    Mar 2011
    Posts
    1,514

    Re: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    Legit test I see is in teamwork, construct some contacts at a challenge that need true blue teamwork, knowing your class, and grasping the contact instead of knowing how to endeavor a contact. The is in addition a situation with scaling HP/AC that it advances to a drudgery fest and its too comparable to a movement MMO mentality on top of the healbot prerequisite. Scaling likens to a rigging drudgery to me.

  5. #5
    Join Date
    Jul 2011
    Posts
    1,267

    Re: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    The single most incredibly foremost game mechanic that Cryptic can put in my eyes, is having a real interesting story/lore. Challenge is sport and all but get's stale actual snappy, ask any plunderer in any MMO. Once the battle is studied it gets old speedy. Having an occupying story and intelligent earth could be the keys to good fortune and not "challenge" battle.

  6. #6
    Join Date
    Jul 2011
    Posts
    1,345

    Re: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    I'm confident that whatever beasts they decide on they will hold fast to 4e decides for that creature's resistances, vulnerabilities and immunities. For instance, in 4e a considerable number of (but not all) undead are defenseless X to Radiant harm, significance without a doubt they take Radiant harm they take X product more on top of that. A considerable few could be invulnerable to Necrotic or Cold harm, significance whenever they take that sort of harm it is decreased by a certain measure.

  7. #7
    Join Date
    Jul 2011
    Posts
    1,513

    Re: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    Trolls are intriguing. Most trolls are NOT susceptible to fire and acid damage , but they have a characteristic that declares when they take blaze or harsh corrosive harm, their recovery makes a point not to role at the begin of their following turn. They additionally have a different characteristic where when they drop underneath 0 hp from an ambush that doesn't do harsh corrosive or blaze harm, they don't pass on but alternately fall unconscious and pop once more down with 15 hp at their begin of their following turn, but assuming that you hit them with harsh corrosive or fiery breakout harm while they're down they don't pop again down.

  8. #8
    Join Date
    Aug 2011
    Posts
    1,542

    Re: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    Vulnerabilities/Resistances are not channeled-holed on the class level. It's at present a part of 4E and your DDO illustration makes a point not to parlay into 4E. Elements are not off guard if they don't have the separate "silver projectile." And any element worth their salt will have a mixed bag of strategies to do harm in the first place.

  9. #9
    Join Date
    Aug 2011
    Posts
    1,519

    Re: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    I completely anticipate vulnerabilities and resistances to be in the games in light of the fact that they are quite an impressive solid part of 4E but also an intelligent part of 4E. In alternate expressions, a fiery breakout basic might as well be resistant or invulnerable to fiery breakout. Then again if you're senseless enough to attempt to murder a blaze natural with a fireball, then you merit hitting the respawn catch.

  10. #10
    Join Date
    Aug 2011
    Posts
    1,425

    Re: Most Important Mechanic: Rock/Paper/Scissors in Dungeons and Dragons Neverwinter

    Rock/Paper/Scissors is a good starting point, I could state, but reversing it is about as intriguing, if not more. Regard the situation: Your gathering goes at a modest group of trolls, clustered around a campfire not far from a vaster troll stronghold. One rattles the human skeletal substances tethered to his contorted strolling stay over the fiery breakout, shrieking unrefined goblinoid charms that swirl the smoke of the fiery breakout into some peculiar of villagers being tortured. The alternate several watch, obviously entertained: one honing the spiked edges of a rusted battleaxe with a rock, the alternate resting his involved the war horn wrapped around his neck-ever equipped to call fortifications. Their pet pressing arachnid is restricted to a tree at the edge of camp, biting on a hand that still grasps the icon of whatever god the victim burned out appealing to.

Similar Threads

  1. Replies: 5
    Last Post: 14-10-2011, 11:49 AM
  2. Replies: 8
    Last Post: 11-10-2011, 04:54 PM
  3. Doubts about map in Dungeons and dragons neverwinter
    By aNaHiTa$ in forum Video Games
    Replies: 2
    Last Post: 10-10-2011, 04:45 AM
  4. Dungeons and dragons neverwinter
    By Annamalai in forum Video Games
    Replies: 3
    Last Post: 10-10-2011, 12:05 AM
  5. Rock-Paper-Scissors Game for iPhone
    By JACKOPA in forum Portable Devices
    Replies: 1
    Last Post: 09-01-2009, 08:13 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,714,286,808.75914 seconds with 17 queries