To user it is close improbable to play on ball safeguard vs. the cpu or an additional user. The responses and speed of user defense is amazingly, personality-bogglingly moderate and at times either too unsteady or actually unresponsive, making user defense upsetting. And for the CPU its way too much knocking still in the amusement by CPU protection. And user controls to counter the defense are unresponsive and look unnatural (in that you've made tracks in an opposite direction from the shield to make space to pull moves without being bad into knocking defense).
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