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Thread: Counter-Strike: Global Offensive server will have 30 tickrate

  1. #1
    Join Date
    Aug 2011
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    99

    Counter-Strike: Global Offensive server will have 30 tickrate

    It seems to me that Counter-strike: GO will be 30 tick rates. The game seems to be faster pace, awp scope is attractive quick the game doesn't look like to have much shrink back. It appear it's departing to be further based on if you can seek (aka maintain your crosshair on top of your enemy) rather than upsetting regarding recoil from the recording I've noticed is what I'm basing this on.

  2. #2
    Join Date
    Feb 2010
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    678

    Re: Counter-Strike: Global Offensive server will have 30 tickrate

    Valve has announced that the latest version of the popular game Counter-Strike two new multiplayer modes will receive. Completely new are unfortunately not to mention, because this fact to two polished versions of the mod "Gun Game". The company has developed contacted the creators of the popular modification in order to achieve a "new" version to come in will be admired Global Offensive. We also have the names for you, these are Arsenal and Arsenal Arms Race: Demolition. In addition, the company with the creators of the Gun Game mod us 8 brand new maps along with the game, made especially for these modes.

  3. #3
    Join Date
    Oct 2010
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    163

    Re: Counter-Strike: Global Offensive server will have 30 tickrate

    Most of the servers being tickrate 100, and Most players with a broadband connection, you can from the best values. These values can be entered in the autoexec. Cfg. The following configurations will be effective on a machine that can run CSS without problems, with a high speed connection.

  4. #4
    Join Date
    Oct 2010
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    170

    Re: Counter-Strike: Global Offensive server will have 30 tickrate

    The tick rate of the game server, so the number of changes that are calculated every second and sent to clients is limited for a long time (since the update to Orangebox) already at 66 - This is the reason that "manipulated" Tick100- Server is not running so well... So why would a server at fps_max = 1000 (let alone fps_max = 10000) one thousand (or even ten thousand) times per second to determine changes to the game, when players anyway, only 66 changes / second to get informed? Thus, if a frame takes place outside a tick, this frame is "empty", i.e. it contains the same data as the frame before and only leaves the CPU usage to skyrocket. Hopefully, then soon the whole debate fps_max and the refresh rate to an end and the game server providers to finally listen to attract the tenant’s money on unnecessary features (including 10 000 FPS servers) from the pockets.

  5. #5
    Join Date
    Jan 2011
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    160

    Re: Counter-Strike: Global Offensive server will have 30 tickrate

    I've always fluctuating between 50-80; with 60 fps_max they are constant. Do you have to try out yourself as they are with you at the most consistent, easy times? Public play five minutes and always try ne new frontier.

  6. #6
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    Jan 2011
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    161

    Re: Counter-Strike: Global Offensive server will have 30 tickrate

    Valve has already announced a lot of info about CS Global Offensive, including the game will be playable aec keyboard / mouse even on PS3 without adapters (AC could reconcile myself with the console FPS), the PC and PS3 players can play together, and to the fear that the PS3 player be done on, said the matchmaking system (to find a party) will be based on the rank of the player in the game.

  7. #7
    Join Date
    Mar 2011
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    136

    Re: Counter-Strike: Global Offensive server will have 30 tickrate

    There is a server-side command-line parameter exists in CS1.6 and CS: Source, which is able to influence the maximum refresh rate of the server. This refresh rate determines how often the server per second to be "picture of the world" updated, so how many times each second the server computes the movements of all players and all items and actions. Without this constant recalculation of the game would stop completely, as it exist no time dimension? The refresh rate determines how detail from the perspective of the server everything is shown, because if there were a second just an update - just as you would open your eyes just once per second, very briefly - then that is clearly jerky as if it's 30 or even add 300 updates every second would.

  8. #8
    Join Date
    Feb 2010
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    Re: Counter-Strike: Global Offensive server will have 30 tickrate

    For tickrate is true that a good server will unleash the same But do not put a 100 on your servers tickrate private eh ... From a pump that resource quantity, it requires two well + bandwidth. Basically you mount the tickrate and kill the server will begin to row.

  9. #9
    Join Date
    Feb 2010
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    669

    Re: Counter-Strike: Global Offensive server will have 30 tickrate

    A good server is a server configured tickrate 100. I.e. it takes 100 steps (tick) play per second, and this has an enormous influence on the quality of the game A server that has a tickrate 33 is a server that "does not" as stated because the amount of information per second is too low (33 ticks per second is much insufficient in a game of the pace of gameplay CSS). It affects the bullet holes and the movement of players because the servers that have performance insufficient tick, the computer must calculate the same position "unofficial" character, but while he fills in the gaps, people are not touchable as it does not exist as such on the server.

  10. #10
    Join Date
    Feb 2010
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    701

    Re: Counter-Strike: Global Offensive server will have 30 tickrate

    As far as I know it requires a high tickrate more of a server, which get taxed more so than when there is a low tickrate. Because of this higher tax, the quality of the server very much up. 100 tickrate just play better as a 33 tickrate, there is nothing more irritating than bullets that fly when I really miss on my opponent threw his head.

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