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Thread: Next-Gen Driver San Francisco Wishlist

  1. #1
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    Aug 2011
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    Next-Gen Driver San Francisco Wishlist

    This is the wish list for the game of a driver who was announced as one of the PS3 games for a while. Give your opinion on what you want in this game and hopefully, reflections will give us the most "good" ideas that we have in mind, so without further ado, this is right place to discuss the new or old and a return game that features should be in the driver and explains that with good detail of reasoning will help further from Reflections can get a better logical explanation of why they should try to implement this feature or set of elements pilot in the next game.

  2. #2
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    Re: Next-Gen Driver San Francisco Wishlist

    Film Director has been one of the greatest factors coming from the Driver series, so we have to ask Reflections to bring it back and have it be superior to even that of the unique Driver game.

  3. #3
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    Re: Next-Gen Driver San Francisco Wishlist

    Tanner is back as well and slot in in the greatest of Hollywood-style car chase game to date, it is my expectation. It should offer the most favorite car games old drivers and new although many so, that the list of at least 100 vehicles, so it will be bigger than the DPL, even on the roster. The original formula must be used to drive again, showing the incredible physical damage the same or even much higher, not only for vehicles but also the environment and all objects found in the game (including living things).

  4. #4
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    Re: Next-Gen Driver San Francisco Wishlist

    I hope that eventually foot jump big and has many changes for him in the store that will add more realism and more replay value while making it fewer of a scam from GTAIV. Realism should attempt to fit all likely features and the thing in the game. The city should be alive with realistic animations, AI incredible, especially for police, and even driving simulation that will make the care of their travel a challenge at the same time gives you more freedom on what to do with it.

    The foot that is not the only form of freedom of movement there, driving can be done so as well, but must be more complex and this means you need a lot of time spent on this. Graphics should be as nearly always look as great as that of Forza Motorsport 2, Halo 3, Crysis, Gran Turismo 5, Resident Evil 5, as well as other games in the future. A steering wheel as an option to play the game would be fine and maybe a desktop view can be a part of the driving experience as well.

  5. #5
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    Re: Next-Gen Driver San Francisco Wishlist

    Music to suit the needs of the experience exactly as the situation occurs in the game and perhaps even mood, which is very similar to what Rockstar North is trying to do, but at least you can do more side of Hollywood-style chase instead of being a gangster or criminal.

  6. #6
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    Re: Next-Gen Driver San Francisco Wishlist

    There must be more than 30 missions this time. I'm tired of seeing only 30 missions, and do not feel like it's enough and more can be put into making a great experience and weight to the side of the narrative of the game as well. Rockstar North is sure to put the focus on narrative and storytelling, while offering players more options and freedom, which is what the Driver series, has to do well, but in its own way, which captures the experience persecution and even Hollywood has amazing action scenes, gunfire, explosions, and other things to go along with it.

  7. #7
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    Re: Next-Gen Driver San Francisco Wishlist

    Changing clothes and haircuts, to give the character a personal touch. A lot of car modding options should be more like Saints Row. Interior view, with the operation of the windshield wipers is really useful when it rains. The cars almost exactly like their real counterparts.

  8. #8
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    Re: Next-Gen Driver San Francisco Wishlist

    When you look at GTA games and free roaming genre as a whole, I can see that is a genre very well, but still has a long way to go. Rockstar North has always been to put the game in both GTA games as possible instead of taking some time in certain characteristics to make them feel and look as good as that coming from the genres that always supported him.

    I hope that reflection will be able to get the free roaming on foot and even free-roaming driving done right where there are a lot of different options to choose from and all done with good quality. Reflections may have to put the focus more on quality than quantity and that can make games better controls are remarkable in areas GTA games were generally weak. Knowing that this is the nonlinearity, must offer more choices of what to expect from a linear game, but beyond that, you need good quality.

  9. #9
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    Re: Next-Gen Driver San Francisco Wishlist

    You have through a few very great points here. I truly liked the thoughts about the more realistic car-features.

  10. #10
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    Re: Next-Gen Driver San Francisco Wishlist

    There are only so many ways to make driving a fun action-packed double. Hopefully, Reflections dramatically improve the formula with some fast-paced driving, interior views and the board, and plenty of camera options, game options (time, the cops, crowds, traffic, damage, ammunition, etc)

  11. #11
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    Re: Next-Gen Driver San Francisco Wishlist

    The thoughts continue to grow, especially for games with a similar style to the series of driver and GTA games. There are at a standstill many things that the reflections have to be done well and the 7th generation is expected to be able to help them prepare for a new experience fresh and fun of the Driver series. One of the mistakes that I hope does not happen with games is to see Reflections driver make a game that is very similar to GTA. I want to be able to change several things that were done in GTA games, GTA IV and above all be able to do a better job when they are in it.

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