A common element among the DLC is everyone's favorite. What do you think LR will have? Assuming it follows the trend. So what you guys thoughts about this?
A common element among the DLC is everyone's favorite. What do you think LR will have? Assuming it follows the trend. So what you guys thoughts about this?
The Martini works like a Super Stim, I remember because when the damn thing rebuffed I died by it's HP reduction. Also, tell me, what's so alcoholic about a tin can and junk food? If you're trying to tell me the Cloud is an alcoholic cloud, the courier would be wasted 24/7 while at the Madre. It's obvious it's name and Dean's tone about it the name is just a sarcastic attempt to make the gunky mess relatively appealing to drink/eat/consume. I assure SMM sounds more appealing than 'gunky junk food mashed in a rusty tin can with residues of a lethal copper and toxins cloud'.
SMM seems to have plenty of the same affects as alcohol and even described a potent alcohol. Junk food, depending on what it actually is could be fermented into an alcoholic substance and since its pre-War food I'd assume it’s pretty well fermented already making it a surprisingly strong, restorative, and disgusting drink. How the tin can become a Whiskey bottle I do not know since the Wasteland Tequila uses them.
True, but it even states 'This item's effects are similar to Buffout, and in fact uses the same behind-the-scenes effects in order to work. It may be best considered an improved version of Buffout, rather than a form of alcohol.' Which WOULD explain the debuff effect it had and killed me. (It was my first run of DM and I thought they'd work like an emergency stim)
To be honest, I don't think (theoretically) that the Junk Food would be fermented since by Fallout logic it's irradiated, IE it won’t age. Either way, I'm not arguing with you on the name, I just don't think it's really an alcohol, and the fact that it works like buff out points to it that it's more a chem than consumable.
I just looked at the stats for Buffout compared if SMM and I can see you point, their very similar with points to STR and END though SMM offer 15 more health with 5% more chance of addiction, I can't say I've had to suffer a debuff from it like Super Stim but maybe I've looked away or something and missed it. Can't say I understand some of Fallouts logic apart from its based on 50's/60's science and that the word Science! It can be used to explain almost everything.
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