Results 1 to 4 of 4

Thread: Does hard reset game have Triple Buffering

  1. #1
    Join Date
    Jul 2011
    Posts
    456

    Does hard reset game have Triple Buffering

    Hi everyone, I am totally new for this game and I don’t know anything about this game. I saw some video of this game and I am in love with this game. But still I would like to know something about this game. So my question is does this game having the Triple Buffering. Actually which video I watch I think it’s the demo of this game so it does not contain this. So I want to know that does full version of this game have this or not? Actually as per my knowledge I think triple buffering is more important at what time you are keeping vsync enabled. If you know about it then please post here and clear my doubt. All replies are greatly appreciated.

  2. #2
    Join Date
    Jun 2011
    Posts
    608

    Re: Does hard reset game have Triple Buffering

    I am not much aware with it but as per my knowledge you are able to enable triple buffering by using your control panel of graphic card. Still if you want to know more about it then go through the review of this game. That will clear your doubt more appropriately.

  3. #3
    Join Date
    Jun 2011
    Posts
    869

    Re: Does hard reset game have Triple Buffering

    Of all the things to worry about, this really is not one of them. Furthermore, in VSynch, you only need double buffering. Because if the triple system can protect and get fine rates framework, the goal is lost from the third buffer anyway. With VSynch out, Triple becomes more useful. But not so much with it on. You can always use the control panel of the cards you have to buff the trigger force for all games or you can always use a tool to do it as if you have ATI RadeonPro. This factor is not alone. Much depends on the update rate vs. FPS. Both can be useful at the same time, depending on the circumstances.

  4. #4
    Join Date
    Jun 2011
    Posts
    608

    Re: Does hard reset game have Triple Buffering

    ATI control panel simply maintain triple buffering in support of OpenGL. I'm presently astonished it’s not within as it’s a common characteristic I’ve encounter that I for all time required to make use of with vsync.

Similar Threads

  1. Replies: 2
    Last Post: 22-04-2012, 05:11 PM
  2. What are the weapons in Hard Reset game?
    By Pinlunk in forum Video Games
    Replies: 9
    Last Post: 16-09-2011, 08:08 PM
  3. Modding the Hard Reset game
    By Delisa in forum Video Games
    Replies: 3
    Last Post: 15-09-2011, 10:25 AM
  4. Triple Buffering allows Smooth Gaming
    By Baldwin in forum Video Games
    Replies: 4
    Last Post: 27-05-2011, 10:15 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,713,889,339.47570 seconds with 17 queries