Results 1 to 8 of 8

Thread: DRM in Might & Magic Heroes VI

  1. #1
    Join Date
    Sep 2011
    Posts
    26

    DRM in Might & Magic Heroes VI

    There is just one thing that I found about DRM for the Might & Magic Heroes VI is the link that is directed to some other website where they have talked about the Ubisoft's general stance on DRM. I am posting this here to know that if there is some DRM otherwise needed the internet connection on the Might & Magic Heroes VI. If someone of you can tell me anything regarding this then please post that over here. I will be thankful to all the replies for this.

  2. #2
    Join Date
    Jun 2009
    Posts
    3,960

    Re: DRM in Might & Magic Heroes VI

    I have played the Might & Magic Heroes V to death, it is one of my preferred games of all time and I go way reverse to Zork and Hunt the Wumpus on Unix servers above 110 baud modems, Therefore I have played many games. One of the things I loved regarding it was the lack of requirement of something unusual, with a web connection. I play it on the laptop camping, while my home internet goes down and when I am on work etc. When I came to know regarding the HOMM VI coming out then I was very excited in anticipation that I started reading stuff regarding online play and DRM on different forums as well as game sites and editions of AC II filled my thoughts.

  3. #3
    Join Date
    Sep 2011
    Posts
    35

    Re: DRM in Might & Magic Heroes VI

    What is meant by the DRM for this game? Is this indicates that this is pirated otherwise cracked. Actually, I do not know that what the meaning of the DRM is. So please someone explain me that in short. Thank you!!!

  4. #4
    Join Date
    Nov 2008
    Posts
    3,952

    Re: DRM in Might & Magic Heroes VI

    I would like to tell you that DRM’s come in dissimilar sizes, talking about the AC2 it needs the user to be logged in always although there is no multiplayer, should the internet connection that you are using is dropping, I am asking that because this might be the reason for this.

    There are those that just need you to initiate your item digital at the beginning introduction and likely intermittently. I'm fine with the second alternative. I'm likewise trusting H6 doesn't joined anything more prohibitive than the second choice as it too is absolutely much a solitary player game. They make it difficult to pirate games but not impracticable and once pirated they stay put only to worry the legitimate consumers.

  5. #5
    Join Date
    May 2008
    Posts
    4,041

    Re: DRM in Might & Magic Heroes VI

    DRM stands for Digital Rights Management, but what is DRM? The DRM systems with which the global manufacturer of hardware and software, audio and video, restrict the freedom of people who buy their products. Just download a song from iTunes to realize it, or try to transfer the contents of your iPod on the PC.

  6. #6
    Join Date
    May 2009
    Posts
    3,613

    Re: DRM in Might & Magic Heroes VI

    The DRM technology is a means to control and restrict your freedom to listen, watch or interact with your digital media. It 'was designed to prevent sharing files with your friends and you can to prevent reuse, remix or alter in any way the digital content they have purchased. In some cases you cannot have access to that media, if not using that particular device. The same thing applies to the game as well. It is made to prevent the illegal use of the game.

  7. #7
    Join Date
    May 2009
    Posts
    2,865

    Re: DRM in Might & Magic Heroes VI

    I see DRM in a comparable way. I think it is preposterous to constrain someone to be associated to the virtual world unless they are in fact playing on the net. Web access (absolutely satellite like mine) is not inexpensive. One month's virtual world prices me the same amount as a prevalent unique discharge machine diversion. I would be able to purchase a diversion that I am able to play for quite some time for the price of a lone month of virtual world. I actually think the most fit gameplan to do DRM is to construct a hearty verification system for within the web based world play. Because on the net play is so mainstream, I anticipate most exceptionally folks with pilfered duplicates will at any rate at some focus) would like to play on the net. The outfit can nail them then.

  8. #8
    Join Date
    Jul 2009
    Posts
    1,179

    Re: DRM in Might & Magic Heroes VI

    I have played numerous games. One of the things I cherished noticing it was the fail to possess much of prerequisite of something uncommon, with a network juncture. I play it on the laptop living like Daniel Boone, while my home virtual world goes down and when I am on work and so forth. When I approached know observing the HOMM VI turning out then I was absolutely electrified in expectation that I began perusing stuff noticing within the web based world play.

Similar Threads

  1. Replies: 2
    Last Post: 15-10-2011, 09:12 PM
  2. Replies: 6
    Last Post: 13-10-2011, 06:40 PM
  3. Replies: 4
    Last Post: 12-10-2011, 10:02 PM
  4. Weak magic in Might & Magic Heroes VI Beta
    By kAKoLI in forum Video Games
    Replies: 10
    Last Post: 13-09-2011, 07:31 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,714,286,688.23076 seconds with 17 queries