Results 1 to 11 of 11

Thread: Difficulty in Warhammer 40K: Space Marine

  1. #1
    Join Date
    Jul 2011
    Posts
    451

    Difficulty in Warhammer 40K: Space Marine

    So I played through the campaign of fifteen times. I have used all combinations of all the fighting arms of each stage, I used firearms only, I used only melee. I'm pretty sure I've experienced everything the show has to offer. This being said, I am disappointed that usually run through two tough campaigns with zero deaths and no need to use the "so angry." Is it just because I played so much? Is this because I am a serious gamer? Other people find this game too easy in the most hard?

  2. #2
    Join Date
    Jun 2011
    Posts
    571

    Re: Difficulty in Warhammer 40K: Space Marine

    There must be a "1st Company" or "Finest emperors" difficulty that makes you remember just why humanity has its limits in the tradition of 40K. I want fat cats who make 99% of my health in one blow, which requires life virgins to survive office. I want more regular and tissue flanking melee while children near melee. I want a better use of cover and more consistent shots of children shoot. I just want little more grenades putting craters in the landscape. Counting arms ammunition player looks good, maybe a little high, and health / damage of normal children seem well on hard surfaces.

  3. #3
    Join Date
    Jul 2011
    Posts
    451

    Re: Difficulty in Warhammer 40K: Space Marine

    Be a "Hammer of the Emperor" complexity. In favor of those of you not versed within the tradition of 40K, the Hammer of the Emperor's Imperial Guard. I want to play as a guard poor bloody die from two hits in melee or a handful of distance, and cannot even survive an average of a nob out. I want an endless ammo weapons, which necessitate regarding 6-7 shots to down an ork and the melee is just a stab in the bayonet. Love grenades, in view of the fact that you're my simply hope of survival. I would like to die a lot. Would you similar to make this the game? Is this a reasonable request? And the second suggestion, you can even play as a soldier of the guard?

  4. #4
    Join Date
    Jun 2011
    Posts
    869

    Re: Difficulty in Warhammer 40K: Space Marine

    After playing through the short demo them fifteen times, would be strange if you did not get well. And it is likely that the levels of proof are extremely early on in the game through harder enemies (Chaos Marines) that shows within the afterward levels. I agree that the demo is in addition easy. Expected in simple and forgivable in usual, however expected extra hard.

  5. #5
    Join Date
    Jun 2011
    Posts
    620

    Re: Difficulty in Warhammer 40K: Space Marine

    My main problem is that in most situations it is very easy to get your health back after a few blows. Or the health gain from movements of implementation must be adjusted downward on Hard, which in most half of what is in the demo, or any action needs to be taken to avoid spam (possibly a cool down, or gives you less health if you use it too quickly or something). "The way to guard" sound like an incredible challenge and I would definitely give it a try, however if the dissimilarity among the Smurfs and the guard is precise to fluff I doubt I'm skilled sufficient to complete the game similar to that.

  6. #6
    Join Date
    Jun 2011
    Posts
    266

    Re: Difficulty in Warhammer 40K: Space Marine

    I'm getting bad experience in the demo, how to regain health and a weapon that shoots bright little things, how active is it? Looks like a fun game, but I'll be renting it for my PS3 instead because the graphics of the console is easier. Moreover, this seems like a play that they forget type FPS, fun single-player campaign, but that's all.

  7. #7
    Join Date
    Jun 2011
    Posts
    484

    Re: Difficulty in Warhammer 40K: Space Marine

    I wonder how different the game will be when we start to face the chaos, I'm not a fan of Warhammer (I hate board games and pen and paper games), but my Chaos Space Marines are understanding, as infants Marine the same space.

  8. #8
    Join Date
    Jun 2011
    Posts
    798

    Re: Difficulty in Warhammer 40K: Space Marine

    You have to be careful how hard to keep away from the utilization of completing at what time you are being fired from my shoots. No matter how well you manage the orcs around him when there is one that is fully automatic 20 feet away and cannot move. Notable examples are the fight against the horde for the first time / the ramp instead of the back, near the Bridge (solo shoot shooting brings you all the time) and then right before the phase 2 Nobs out in the final battle (when all the shooters are around). I can see a lot of fights that go wrong on Hard. Maybe not, if you play it is * 15 times each, but that's not a proper trial for the game at this time.

  9. #9
    Join Date
    Jun 2011
    Posts
    266

    Re: Difficulty in Warhammer 40K: Space Marine

    I decided to play the demo on hard from the get go. I get repeated bad experience. When I'm grappling I would like to have a platform for joy, but when I'm shooting I'm glad I have my mouse.

  10. #10
    Join Date
    Jun 2011
    Posts
    568

    Re: Difficulty in Warhammer 40K: Space Marine

    I think it's easier to swing only my point of view with the mouse, while in melee to shoot with a gamepad. This works successfully in Batman: AA - swinging your view regarding what some address that ends up being an attack in front of you, additional or less. It also makes your cape to fly more in a fresh way, but I digress. The difficulty through the gamepad is that at the same time as you are able to melee extra effectively at 360 degrees, once you attempt to aim a weapon automatically earlier than the camera you are facing. But with my gamepad with the goal of self on a console player good (but the graphics on max) and loved the combat. Shooting is totally bad. I unplugged my gaming rig (no change in the game? subsequently the game designs 1990) and effort the right way all the way through the keyboard and mouse. Additional hard to melee combat, and unexpectedly I am able to take the head of an ork during 500 steps.

  11. #11
    Join Date
    Jun 2011
    Posts
    484

    Re: Difficulty in Warhammer 40K: Space Marine

    I like the hard drive. There is no real strategy is needed, but you can actually die if you're not paying attention. It’s stupid easy and usual in favor of the record I'm not l33t FPS man. If you're having complexity on Hard, I think you are not thinning the herd through ranged weapons earlier than meleeing, trying to embrace the Nobs (no), or standing outside within the end not including killing the first Shooter. Providentially, the Orks latter simple matter, because this seems Ork tribe wears their safety yellow Shooter DOT approved.

Similar Threads

  1. Replies: 4
    Last Post: 12-09-2011, 10:37 AM
  2. Want to buy Warhammer 40,000: Space Marine but $90
    By Dorkfoot in forum Video Games
    Replies: 6
    Last Post: 11-09-2011, 10:28 AM
  3. Replies: 7
    Last Post: 09-09-2011, 07:14 AM
  4. Replies: 7
    Last Post: 06-09-2011, 10:46 PM
  5. Replies: 11
    Last Post: 06-09-2011, 10:16 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,714,033,524.39155 seconds with 16 queries