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Thread: MP-40 with no recoil in Red Orchestra 2: Heroes Of Stalingrad

  1. #1
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    MP-40 with no recoil in Red Orchestra 2: Heroes Of Stalingrad

    As the MP-40 is basically a fully automatic rifle without any regression. I understand that was exaggerated in SR1, but this seems a bit silly. The same goes for the guns, at least be fired from the hip. Basically there are weapons of mass destruction in close combat.

  2. #2
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    Re: MP-40 with no recoil in Red Orchestra 2: Heroes Of Stalingrad

    There will be almost no change made to balance this game. Tripwire will not increase the MP-40 is receding to XXX and modifies its damage to XXX. The weapon recoil has been designed to be realistic. MP-40 is very, too simple to control, and machine guns are so weighty that its recoil is comparatively low as well. SMG is a round of low-caliber pistol and one with a metal construction as the MP-40 or the heavy wood and metal building setback PPSh would handle very well.

  3. #3
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    Re: MP-40 with no recoil in Red Orchestra 2: Heroes Of Stalingrad

    I was not suggesting they should. It seems strange suggesting that a cooking time of two rounds does not change much, while firing two rounds next time bring the weapon so high that it seems that I fired half a magazine.

  4. #4
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    Re: MP-40 with no recoil in Red Orchestra 2: Heroes Of Stalingrad

    Maybe GM should do to be more difficult to maneuver with then is, while one is equipped to turn to only half the speed of someone who, for example, a PPSh, regardless of the sensitivity of the mouse . Because if you have faced them in CQC you know they are a bit silly as it is.

    So should the decline of PPSh tone down? I've never shot one so I have no way of knowing, but it certainly is much greater setback PPSh the MP-40 (although still not much), but assumed it was because of their higher ROF. That said, it does sometimes randomly jump when you're shooting 2-3 round bursts, when other times not (from the same position, no change in the suppression or other support). I guess it's sort of minor bug.

  5. #5
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    Re: MP-40 with no recoil in Red Orchestra 2: Heroes Of Stalingrad

    For myself I think all of the retreat and weapon-handling is smudge on and awesome as is. I think there's ample of balance and the classes truly have to play to their strengths.

  6. #6
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    Re: MP-40 with no recoil in Red Orchestra 2: Heroes Of Stalingrad

    In fact, I shot a bunch of machine guns in real life, particularly the M11 and the MP7, which are quite lightweight metal arms with a kick punishment enough simply because there is no weight to them. Between the rate of fire and its small nature, which requires a fair deal of force to prevent the target? Now, without firing the MP-40 or PPSh, I would guess that it would take back is much better than smaller, more modern machine guns due to the frequency greater or lesser weight in the front (drum + charger barrel in combination with wood stocks in PPSh) would be much more manageable. On the other hand, is PPSh bullet hose with a massive ROF, so I guess the vibrations of the retraction mechanism, it would be difficult to maintain the target of extended bursts.

  7. #7
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    Re: MP-40 with no recoil in Red Orchestra 2: Heroes Of Stalingrad

    My hypothesis comes from having managed a real M1 Garand, Kar98 Mauser and IRL. They tend to be a slight nicer to shoot (even though a little firmer to target) the modern aluminum and plastic guns because the heaviness makes retreat much more manageable (basic principles of inertia and decay all).

  8. #8
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    Re: MP-40 with no recoil in Red Orchestra 2: Heroes Of Stalingrad

    I saw a guy today who was around in the apartment buildings with the MG34 as SMG, which has just come inside and attacked everyone and I do not think this fits into RO2, sure it was possible to shoot a few rounds from the hip, but this was done only in an emergency situation that no Germans running around the back with MG and blasting hip. I tried it myself and its time to accurate, you have to compensate the decline and you are a walking Rambo.

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