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Thread: What does the beach in Achron games refers

  1. #1
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    What does the beach in Achron games refers

    I found this entry for Achron tvtropes.org on a time zone code generated by the nickname "The Beach", the entry is as follows:
    "A place beyond time:. A very strange version of that, at any rate a section of the timeline is difficult to achieve if you do not already know of their existence." La Playa "is a completely empty map is playing, a section in the future that not at all reached this causation This is almost certainly the simply mechanical version of the square further than the time (video games Simply create an additional level, perfectly normal and give a little back story) "It is also fully emerging from the mechanics of the timeline so that the creators most likely did not foresee its survival. The community is still on the fence regarding whether this supposed to be detached from the final or kept in, as it has a number of strategic implications.

  2. #2
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    Re: What does the beach in Achron games refers

    It's still within It is generally not used too much within game, however it is there. You'll observe it through looking at the Resources bar on the timeline near the right edge. Also, It will be at most ~48 seconds (timeline length/ (# of time waves * time wave speed) = 430/3*3, which is also the amount of time it takes between one time wave and the next to hit a specific point on the timeline (abs time)).

  3. #3
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    Re: What does the beach in Achron games refers

    I don't know whether this is possible (seeing as I haven't played it yet), but the grekim might have some interesting strategies with it depending on the time between rechronoports and how fast they move:
    setting up predestination paradoxes that cannot normally be setup:
    chronoport a group of units into the beach and move behind your opponent's army / defenses
    chronoport them back onto the next time wave and take out the things preventing their past selves can get into position.

  4. #4
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    Re: What does the beach in Achron games refers

    Line units up within the beach in excess of where your opponent's units are. chronoport back within time and make them go squish. Although easily countered if the opponent gets an idea of what you're up to and decides to shift the units, it as well can make interesting predestination paradoxes. It also happens to be chronofragging, as a result it would be worth it just to perceive the look on your opponent's face (even if you undo it later). In the future, send a number of units to the beach, move them into your opponent's base, and send them back within the past to -1 min or somewhat. At the present go and undo all the orders you just gave them (in the future so no cost). You've now got a group of units back in time in your opponent's base, which appeared to teleport in (interesting for your opponent as grekim can't teleport). You not at all actually used any resources to do this, but your enemy might waste chronoenergy trying to stop it.

  5. #5
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    Re: What does the beach in Achron games refers

    Actually, you can't cport out of the beach, because it costs q-plasma and you don't have resources there. (I actually never realized that before. It makes an interesting extension to the metaphor: beached units really are stranded! XD). Also, now that I think of it, the benefits of using the beach (being able to move around without encountering enemy resistance) would be lost as soon as a time wave sweeps that area, and all of your carefully-laid plans would be brought to ruin.

  6. #6
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    Re: What does the beach in Achron games refers

    You might be able to set up a paradox or something to get some permanent use out of it, and even if you didn't it could confuse your opponent pretty badly, but even if you could cport from the beach I don't know if it would be worth the trouble. The beach is an artifact of the way the engine works. We could hide it, but in doing so, we'd reduce the total amount of playable timeline without any other benefits than keeping it hidden.

  7. #7
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    Re: What does the beach in Achron games refers

    It is Like making a one-off single player level where the simply approach to win is to utilize the beach. The goal would be something similar to destroying the enemy's base building which is within a corner of the map, surrounded through layers of turrets and additional strong defense, and you (the player) are on the outside, no teleporters and not sufficient resources to build up and break through. Though, you have sufficient resources to chronoport around and time waves are sparse in this scenario (giving you more time to spend on the beach). The merely way to get behind the enemy lines is to chronoport onto the beach and walks your units past the nonexistent defenses right-up to where the base building would be. Then wait for the next time wave to bring all the units in, and try to obtain as many shots at the base before your unit gets killed off.

  8. #8
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    Re: What does the beach in Achron games refers

    The beach is simply an artifact caused by the timeline moving left while each specific point on the timeline (absolute time) gets updated once every 48 seconds, meaning that the beach is simply the section of the timeline that hasn't been updated by a time wave since the most recent time wave to fall off the right edge of the timeline. As far as the absolute time range, those times will be updated as soon as a time wave reaches them.

  9. #9
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    Re: What does the beach in Achron games refers

    The beach is updated with each time wave just it takes time and a new beach is created each time. So the beach you were playing in would get changed with the next time wave possibly undoing anything you planned, and then when that falls off, a new beach is created until that gets updated and so on. So the beach I can't see has any use whatsoever since the map isn't technically empty. Yes you could use it to get past an army and into a base and 'appear' to destroy it but it wouldn't be that way when the time wave makes the army stop you as it should have done.

  10. #10
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    Re: What does the beach in Achron games refers

    You could still make a single player scenario like that. A simple solution is to make the victory condition only required at a single point in time. This way you would win before the unstable nature of the beach undoes your victory. Another way would be to make chronoporting free for this mission and cause the central structure's death to disable the defenses around it, like a power generator. Then the mission would be a simple matter of walking along the beach then porting back onto the 'mainland' and destroying the power generator so that when you’re younger units walk into the base they are not killed.

  11. #11
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    Re: What does the beach in Achron games refers

    Even if there are no crates into the beach, I possibly will have established an additional technique that depends on whether carriers are influence through chronobombs and if so, what regarding the resource crates they can carry. If it is possible, it's going to require a horrendous amount of planning and coordination. maximum time you can squeeze out of the beach = 48 seconds {it's max length} + 48/ (timewave_speed - 1) {the time it takes for the next time wave to erase it} You can get this by chronoporting to the start of the beach shortly after it appears, fast forwarding to the future edge of the timeline, and reaching it before the next time wave his the other edge of the beach, then playing at normal speed. (With 4s/s time waves you can get 60 seconds worth of playtime) (3s/s = 72s) (2.5s/s = 80s).

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