Results 1 to 7 of 7

Thread: What would make FarmVille More amusing?

  1. #1
    Join Date
    Jun 2011
    Posts
    101

    What would make FarmVille More amusing?

    All recreations have things in them that are disturbing. So what do you suppose ought to be put, altered, or killed in make Farmville more pleasure? I am inquisitive to realize what all brand new things will make the FarmVille more enthralling.

  2. #2
    Join Date
    Nov 2008
    Posts
    3,952

    Re: What would make FarmVille More amusing?

    It could be superb if they could settle the glitches. I recall initially, farmville could have more things for coins. Enjoy when they had the rises final week, utilized to be the vast one could be for FC and the modest one for coin, not anymore now they need dinero for every last trace of it. They should do a reversal to that, where there is a FC form and a coin form of some of the brand new enhancements.

  3. #3
    Join Date
    May 2008
    Posts
    4,041

    Re: What would make FarmVille More amusing?

    They might speedily "alter" the money parts basically by giving more money for each $, but they are running a dairy ranch, draining us for all they can, so don’t anticipate it whenever soon. A utilization all item for all parts could be decent. I'd fondness it for Watering jars, and flasks, if you’re into reproducing. Additionally, depending on if you have 5 seedlings down, and no water, opening 40 SD's might as well give enough for every last trace of the seedlings, not go 8 during that timeframe. I trust you are grasping what I am attempting to demonstrate.

  4. #4
    Join Date
    Aug 2009
    Posts
    2,881

    Re: What would make FarmVille More amusing?

    I'm determined to resound the situation with pigs and sheep. The first motivation behind these structures was that the space of the aforementioned beasts was taking up too much land on the homestead and they permitted you to layer the beasts into one favorable area. Cow animal dwelling places and are a great sample: The reproducing of creatures is occasional and the number of horse shelters for the reason for space is interminable. Plantations are a half breed illustration: The "reproducing" of trees is visit but time intensive; the various “rearing” plantations are "the sum total of them" but you are able to still purchase more plantations. Sheep/Pig is the precise inverse of dairy animals horse shelters: The reproducing is "colossal" and the limit is definitely constrained. The sheep/pig swiftly fills the reproducing pens and begins to flood the homestead, transforming the precise same situation that made the structures in the in front of the pack.

  5. #5
    Join Date
    Aug 2009
    Posts
    3,786

    Re: What would make FarmVille More amusing?

    I would suggest you to make a "non breeding” pen for both creatures and permit unlimited non reproducing pens on a ranch. Have them work like plantations so you could probably see the creatures in them, permitting harvesters to purchase a few for every better grand color mixture that they have.

  6. #6
    Join Date
    Jun 2009
    Posts
    4,134

    Re: What would make FarmVille More amusing?

    I have truly chop down on my playing being as how the costs have soar, and the number of revamped articles one week after the next has blasted. It wouldnt be entirely so unfavorable if the articles were in the business sector a spot longer, but when they are just around for a week, (frequently even less) you cannot spread the buys out, and get a part or 2 each time. Thus, where I in previous times would gather steeds, Ive given up, in light of the fact that too a significant number of are almost always discharged at costs too elevated. I moved to gathering the "small scale" stallions just. Now they are appearing in the wager and puzzle amusement, importance my shots of administering an accumulation are thin at the very most.

  7. #7
    Join Date
    Apr 2009
    Posts
    3,974

    Re: What would make FarmVille More amusing?

    Beast authority doesn’t speak to me for the straightforward explanation it could expense a fortune to buy simply one of each and every beast. I gave up sheep and pig rearing in light of the fact that the rams and pigs are extremely pricey for the constrained risk at passing on plans, and the shade issue is past defenseless. It's out and out dragging right now. I still trick with the tree's a bit, but even they are losing their request. The puzzle amusement no longer gets my FC, due to the unique "need to win all items to get the top prize" disaster.

Similar Threads

  1. Replies: 6
    Last Post: 26-08-2011, 11:44 AM
  2. Replies: 6
    Last Post: 25-08-2011, 10:20 AM
  3. Replies: 5
    Last Post: 07-03-2011, 07:45 AM
  4. Replies: 4
    Last Post: 12-02-2011, 03:34 AM
  5. Replies: 4
    Last Post: 05-02-2011, 06:00 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,713,289,638.53161 seconds with 17 queries