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Thread: Age of Empires Online: PvP spirited or not.

  1. #1
    Join Date
    Jun 2011
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    29

    Age of Empires Online: PvP spirited or not.

    This game is pleasing to two extremely dissimilar markets. Just placing that out first to know that is there are PvPers spirited or not. These are players who like the multiplayer feature of RTS. Then there are PvE players who like questing and coop. Both of these groups of players are a feasible market so as of a business standpoint it would be most excellent to request to both of them and when they fail to call to both then they lose a sizeable segment of their player base.

  2. #2
    Join Date
    Jun 2009
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    3,960

    Re: Age of Empires Online: PvP spirited or not.

    In the game that I pick to PvP from here on out and that is the way I wish to play this game. I will need to purchase the sum total of my rigging with gold short a few pieces from sparta and I will level up exceptionally. In view of this I feel shafted. I can't escape the feeling that I need to play this diversion in a method that is unfathomably dragging to me in place for me to totally encounter the part of this event that I do revel in, and to me this is defective and isn't the method film diversions are intended to be.

  3. #3
    Join Date
    Jun 2009
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    3,859

    Re: Age of Empires Online: PvP spirited or not.

    Why I need to play this diversion in a method that is amazingly dragging to me to encounter part of this game that I do get a charge out of? I lack the capacity to be forward moving in PvP when part of my units have no apparatus whatsoever on them at level 20. Also, why am I getting 11k exp for each win? Of all pvp matches the win/loss proportion is evidently 1:1 consequently from PvP players at my (level 12) are netting 5.5k exp for every event, and PvP diversions are ordinarily much longer than missions?

  4. #4
    Join Date
    Nov 2008
    Posts
    3,952

    Re: Age of Empires Online: PvP spirited or not.

    You supposed this was determined to be a solemn RTS? This event was made for the social/casual RTS close of the business sector, not for the relentless multiplayer side. To me, this appears such as a 'progressed' radiance wars sort of amusement, unless they figured out how to murder off every last trace of the bugs with the way identifying and mechanics. What I mean is, unless they continue putting revamped developments in the amusement, I wouldn’t look for this event to final something greater than 1.5 years max in light of the multiplayer framework. All the same, you are just able to play single player so far before you move onto a different diversion.

  5. #5
    Join Date
    May 2008
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    4,041

    Re: Age of Empires Online: PvP spirited or not.

    I could probably express that SC2 is a remarkably aggressive game. I have associates who are in silver association, don't quite want to think about getting preferred, and still take after the forward moving scene of sc2 and view day 9 and so forth. It's still enjoyment for casuals to accompany the forward moving scene, root for players, and so on, even if they don't seek to be a forward moving player themselves. I mean, there are as a matter of fact a ton of individuals who don't even play sc2 and still view star diversions.

  6. #6
    Join Date
    May 2009
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    2,865

    Re: Age of Empires Online: PvP spirited or not.

    All you get from PvP is sparta focuses and domain indicates. The sparta indicates can purchase you a few pieces of apparatus, but the end result is that depending on if you prefer to PvP solely then you are compelled to attempt to purchase generally the sum total of your apparatus which is prolonged and baffling specifically regarding your just origin of salary from PvP is lucky tickets from realm indicates. PvP players quite are shafted hard.

  7. #7
    Join Date
    Jun 2009
    Posts
    4,134

    Re: Age of Empires Online: PvP spirited or not.

    I'm still absolutely unique to RTS, once I irrevocably get the game...I'll do some PvE in the first place to memorize the rudiments and upgrade, but my closure recreation is unquestionably PvP. I positively think introducing seasons/leagues/divisions and whatnot needs to be something for the fate. There should be some further aggressive explanation to play ranked PvP, alternate than unequivocally an additional win/loss for your win/loss degree. SC2's group setup to me sounds immaculate.

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