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Thread: The Guild System in Scarlet Legacy

  1. #1
    Join Date
    Jul 2011
    Posts
    623

    The Guild System in Scarlet Legacy

    To start, I realized SL supports inside the fortresses and castles, so a guild in the future be able to own a castle and fortress itself. Maybe even to the extent of territory. The capture of the new attacking other guild castles / strong. Amazing things, but worth a look see if GM can, however if you have already thought about it, consider this support. So what you say about this?

  2. #2
    Join Date
    Nov 2008
    Posts
    3,952

    Re: The Guild System in Scarlet Legacy

    We introduce siege warfare, an addictive thought given to horse riding pets. Think small-scale siege towers or ladders. Unions is also constantly managing their territories, keeping work and on their feet. Unions involved would be more of reason to continue their rule. I fully support a Guild Castle, and would love to see that you can customize (with a period), perhaps a guild could have custom banners and layers or something.

  3. #3
    Join Date
    May 2008
    Posts
    4,041

    Re: The Guild System in Scarlet Legacy

    We reach another fun perk, Nicknames, which can be placed next to the above head character name. Now of course the name of the guild can also be there too, to mark the player’s guild, along with his cape. Anyway the ranks of Elder+ can assign a nickname to a player, fully handwritten not selected by preset list. But the guilds banner should be made from a preset list, perhaps a contest could be held to allow early players to submit their own arts to be transferred into the engine as their guild's banner, and cape design.

  4. #4
    Join Date
    May 2009
    Posts
    3,613

    Re: The Guild System in Scarlet Legacy

    The Guild system in Scarlet Legacy will be a slight variation. So in order to begin a guild your character must be at least level 10 and not part of one. The basic core build is similar as to how you mentioned about the establishment. Which is you have a founder of the guild, sub bosses, officers, etc. Players will also get the opportunity to create guild emblems for their guild. Also another cool feature is the ranking or tier of a guild that can build their reputation against other groups this includes Level 1 Guild at least 50 members so forth and so forth.

  5. #5
    Join Date
    Aug 2009
    Posts
    2,881

    Re: The Guild System in Scarlet Legacy

    Bringing up the Guild castles, there should actually be interior rooms if possible, like a throne room, large luxury room, and maybe a treasury room for the Guilds accumulated wealth. But hell if you’re going to put all that might as well put a place for the beautiful hard working pets, a Barn. Would actually be awesome if the castle could contain a small arena for pvp so guild mates can train, practice and experiment combat and martial arts in authentic and challenging conditions.

  6. #6
    Join Date
    Aug 2009
    Posts
    3,786

    Re: The Guild System in Scarlet Legacy

    The Territories of a clan could be managed from a map, maybe a modified duplicate of the original game map, there is no need for interaction with it, it just has to state all the territories, and mark out with the Guild`s logo to mark who owns a specific territory. Furthermore, when a guild is formed, likely hood is there is a monetary cost to do so. Therefore it would be preferable if the cost was modified to account for the fact the guild will be given a large structure. If not, so be it, merely an opinion, not a solid idea.

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