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Thread: Bug seen in E.Y.E: Divine Cybermancy

  1. #1
    Join Date
    May 2011
    Posts
    58

    Bug seen in E.Y.E: Divine Cybermancy

    I have been playing this event for a few days now. At the start I had towering trusts. I noted a few situations but was ready to attempt and neglect them on account of the shooting part was amazing. Yet there are some genuine inconsistencies to beyond any doubt head me to uninstalling this event and hold up for something a small higher value. Have you ever spot a bug in the diversion. It would be ideal if you given me a chance to know that what sort of bug is that.

  2. #2
    Join Date
    Jun 2009
    Posts
    3,960

    Re: Bug seen in E.Y.E: Divine Cybermancy

    I have found a bug and the name of the bug is Hacking. This looks such as mechanics from a recreation made in the 80s. I feel that this probably unpaid to something from Neuromancer or Shadow run. Thought is there, the displayed is abject. The thing that baffles me the most obviously about hacking is this: here and there you fall over dead with no warning, no harm taken nothing. AND when you die this way this method, it absolutely restarts your mission starting with no outside help. As contradicted to in the event that you kick the bucket from getting shot, where you are down for an instant then get over down right where you fell and continue.

  3. #3
    Join Date
    Jun 2009
    Posts
    3,859

    Re: Bug seen in E.Y.E: Divine Cybermancy

    Each enemy has a vision as if it were built in the areas of sniper and maybe the sense of hundreds of meters away. I can be crouched in a corner, look around to see what is there and people shooting at me from somewhere in the distant haze. At least that is credible. Not every enemy has a powerful integrated into their eyes. I do not see anyone shoot anyone over hundreds of meters away. You can see the head from afar when their peers in a corner and in a split second I instantly recognized as an enemy instead of a friend and start shooting.

  4. #4
    Join Date
    Nov 2008
    Posts
    3,952

    Re: Bug seen in E.Y.E: Divine Cybermancy

    English limitation is dreadful. And then I believe that this ought to be an effortless alter. I am generally sure you would be able to have it done gratis by an eager fan. I could do it complimentary depending on if I would be able to speak French well enough. It's unequivocally unbalanced. I fathom Malus is a punishment. It's cool assuming that you need to utilize uncommon statements, but depending on if you are determined to utilize the saying Bonus, utilize the saying Penalty. In the event that you need to keep Malus, utilize a diverse word for reward. It's ungainly and conflicting else wise.

  5. #5
    Join Date
    May 2008
    Posts
    4,041

    Re: Bug seen in E.Y.E: Divine Cybermancy

    Another mistake I found is the documentation of the poor. The "manual" included not tell us much about the game at all. In time and with patience, people can figure things out by trial and error, of course. But many people are intimidated by this. I want to play the game and not have to figure out how to play. No documentation on the character creation. The first time you have to guess what is happening and wonder what it all means.

  6. #6
    Join Date
    May 2009
    Posts
    3,613

    Re: Bug seen in E.Y.E: Divine Cybermancy

    Obviously you didn't look too nearly noticing the hacking. While hacking, the stats of both your element and the adversary you're hacking are shown in the upper right parcel of the hacking screen. When each and every hacking cycle is finished (bar tops off) there is an impact on either your stats or the adversary's stats, in light of which sort of movement you or the foe performed. In the event that you pick to assault your foe, when the cycle finishes for your assault, the adversary will lose some focuses under the state stat showed in the upper right. As an effect, it’s exceptionally simple to figure precisely what's incident in the midst of hacking, and who has the playing point or drawback at any given instant. The overly delicate AI is determined to be altered in the following patch besides.

  7. #7
    Join Date
    May 2009
    Posts
    2,865

    Re: Bug seen in E.Y.E: Divine Cybermancy

    In fact, enjoy hacking, but other than that I agree with the essence. The core game is largely good, but enough of the need to adjust the gut that can be frustrating. Not that it is very difficult, is that some elements artificially added difficulty of a seemingly arbitrary. I love the voiceover, but it is the right location is just terrible. I always find it strange that most studies do not try to help you look cheap. You do not have to be a few players or college student’s multilingual language skills would be happy to do a little proofreading.

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