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Thread: How To Co-Op E.Y.E: Divine Cybermancy

  1. #1
    Join Date
    Dec 2010
    Posts
    80

    How To Co-Op E.Y.E: Divine Cybermancy

    We some friends just made co-op work. To do this, you will need Hamachi. Gets a group going? Having a person who receives it. For others, unlock the console by pressing. Copy the IP address of the server on Hamachi. Then in the console, type of connection (IP insert here). This works well for us. So what’s yours? Anyone else try this? Or anyone have any other idea on this? Please share about this.

  2. #2
    Join Date
    Jun 2009
    Posts
    3,960

    Re: How To Co-Op E.Y.E: Divine Cybermancy

    I as well work in the cooperative, but Hamachi. To connect to a server just utilize the command ip plug the game console (which utilizes the Source engine, so the commands are the similar). I played with my friend in a snoop server I have shaped and joined in this way. Earlier than beginning the server to listen as well passed the ports on my router. Apply changes and close the router configuration.

  3. #3
    Join Date
    Jun 2009
    Posts
    3,859

    Re: How To Co-Op E.Y.E: Divine Cybermancy

    While I pay for a game that knows it cannot magically make my job properly the computer through an exterior protocol has zero control (see how NAT works and why a connection from an exterior source, lacking a connection to the internal source cannot work lacking port forwarding). No, I do not mind the game X magically works. It's not that easy. You necessitate not be a genius, but moving your money and all that is "we paid for the magic" will not work.

  4. #4
    Join Date
    Nov 2008
    Posts
    3,952

    Re: How To Co-Op E.Y.E: Divine Cybermancy

    At this time most of the games work perfectly right out of the box. If required the configuration of your router when we live in the era of wireless broadband and enormous if not unlimited caps do not think it is sensible not to have to erect with this. Set the standard ports for routers have been around for so long is very unusual to see all games need that you open / change any of them. Waving money and so on will not work, but I have given the mass of online games and the Steam damn as a minimum I would expect that at least the nails that are a subject not simple for the majority PC players.

  5. #5
    Join Date
    May 2008
    Posts
    4,041

    Re: How To Co-Op E.Y.E: Divine Cybermancy

    You mean the reserved ports? They are utilized just for precise services that have yet to be sent via a NAT service anyway? You cannot utilize those. Or do you mean the precise ranges of vapor port utilized for the majority of the services of steam. Would be sent for a time in the past anyhow. Transmission tools without a NAT enabled device (approximately any router at home these days) do not know which machine to send packets if they are attempting to attach an exterior source to an interior device.

  6. #6
    Join Date
    May 2009
    Posts
    3,613

    Re: How To Co-Op E.Y.E: Divine Cybermancy

    They are sent to your public IP address and a router will not know what equipment you need, except the device has caused the inner connection, the NAT service knows the origin of the request. Or, you tell him where to go. Routers do not "guess", if only one device connected. It makes sense that a human being, but the router does not care. If you do not know to drop the packet. The reason, as something that works Hamachi is primarily to establish a first connection of domestic origin.

  7. #7
    Join Date
    Aug 2009
    Posts
    2,881

    Re: How To Co-Op E.Y.E: Divine Cybermancy

    I am not certain I understand the whole "wireless broadband" to attempt "standard ports". I know there are standard services that consume standard ports for example SSH, Telnet, FTP, SFTP et al. However, a game which does not utilize a standard service ports, such as NetBIOS (I wish it was though). That is why the standard services that utilize a particular port, first. However, a few games work well online without having to configure ports depends on what they are utilizing and how, but many games do not. The "magic" to make this protocol apparent is uPnP but I have not at all seen uPnP truly work.

  8. #8
    Join Date
    Aug 2009
    Posts
    3,786

    Re: How To Co-Op E.Y.E: Divine Cybermancy

    I would say that as it is a motor home game, then possibilities are you are utilizing ports that all games utilize the Source engine. MP Source engine utilizes ports 27005 to 27020, even though it will all the time utilize a listen or devoted server, you have to forward all ports within that range. All sources and Valve games have all the time had the command "connect IPAdress" via the console as the unique Half-Life game. Port forwarding is not all the time essential based on the configuration of QoS, NAT application, and the way in mitigating the connections are handled through UDP / TCP / whatever.

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