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Thread: Classic characters Info from Captivate in Resident Evil: The Mercenaries 3D

  1. #1
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    Dec 2010
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    Classic characters Info from Captivate in Resident Evil: The Mercenaries 3D

    The embargo is up within a few hours, so try to get rid of any relevant information here. I hope we realize that there are more than 8 characters, and levels above 12. I'm also hoping Bruce McGivern, but if I get at least 2 out of 3 I'll consider this game worth having. The embargo to 8:00 a.m. PT just to let everyone know. The Deets all I have now is that when I asked for more characters, levels and Mr McGivern said Sven Ask Capcom.

  2. #2
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    Aug 2009
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    2,881

    Re: Classic characters Info from Captivate in Resident Evil: The Mercenaries 3D

    Well, the ninth character slot is very new for me too, and, judging by its location, there are three more that fit her. If the last 5 are Barry, Sheva, Josh, Leon and Ada, which is a day to buy one for me. This no doubt will one day buy for me! Now we're getting more characters according to the interview with Ryan McDougall Captivate, which makes the game just that much better! What everyone says about this?

  3. #3
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    Re: Classic characters Info from Captivate in Resident Evil: The Mercenaries 3D

    Looks like the level up system is similar to Call of Duty with the benefits you can choose. I am surprised how similar this game is scaringly that sounds like an idea I wrote for over a year. I cannot find it, but I wrote an idea about a mercenary game with many of the same features had been revealed. I wrote some ideas for the simple reason I think it would make the game sell better as a control scheme that lets you move and shoot simultaneously.

  4. #4
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    Re: Classic characters Info from Captivate in Resident Evil: The Mercenaries 3D

    I am not as optimistic about that "ninth character slot" as everyone else is. Look at every other character select screen shown: only eight slots with no room for any others (taken up by rather large "select" and "back" buttons). That could very easily be a "random" button. I'm not holding my breath yet, though still very much hoping I'm wrong. After watching the trailer again I felt the same way.

  5. #5
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    Jun 2009
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    Re: Classic characters Info from Captivate in Resident Evil: The Mercenaries 3D

    With all the specifications you want for individual characters in custom statistics for output load usual, I do not see is a button at random. Random buttons make sense in a game like Tekken or CVS because the characters do not change in terms of sets of moving or skills. This game looks way to the specific characteristics of a button "random" selection. Also new video interview . Game Director said that the steps are "primarily based on RE4 / 5", but does not say completely.

  6. #6
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    Apr 2009
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    Re: Classic characters Info from Captivate in Resident Evil: The Mercenaries 3D

    As Leon makes his way into the game I'm fine. Other than that, as stated many times before, added some new "old" characters from the list. Nobody really cares much about the characters in Resident Evil 5 to add some fan favorites old. Billy Coen would be great as it was a character that people thought it would be an example of Resident Evil 5, maybe adds an adult Jerez and we have not seen for a while, and when it comes to characters DLC go crazy with it.

  7. #7
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    Jun 2009
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    Re: Classic characters Info from Captivate in Resident Evil: The Mercenaries 3D

    I don’t think that 9th slot is a random character slot cause that doesn’t make sense why you would be able to customize weapons and techniques for a slot that consists of every character in the game, but you could be right, hope you’re wrong though. I have a feeling if there is more than 8 characters then it’s probably only going to show 8 at a time cause the 9th slot didn’t show up until it went into the customization screen.

  8. #8
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    Jun 2009
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    Re: Classic characters Info from Captivate in Resident Evil: The Mercenaries 3D

    I would be less concerned if it was a demo with parts clearly unfinished. But this is a trailer designed by Capcom to the final product in mind. I just seem thick to have a ninth on a single screen. And if they knew they would have 12 characters or whatever (the game is going gold in a month or so, but they certainly know how many will be for now), it seems strange that he would introduce only 8.9 slots. And if it is nine years, then that is a poor choice in design, aesthetics, would be much better with three rows of three.

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