I just get the interview detail of Resident Evil: The Mercenaries 3D. So the few great things I got from this are: He was the team's experience creating large multi-dimensional maps: Which means they could have done Created maps and not reused just RE4 / 5 maps, this refers to the streets of Raccoon City all stages has been asking for. And, pointing to something in the game to enhance playability: This leads me to think they have some kind of completely new way to completely change the way you play the game. What do you think?
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