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Thread: Torchlight 2: anticipated Enchantment Tweaks

  1. #1
    Join Date
    Jun 2011
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    49

    Torchlight 2: anticipated Enchantment Tweaks

    You will never contain too much gold within Torchlight dissimilar to the Diablo games. Even through the ludicrous amounts of gold terrified at you within the secret horse level, there is still an exploit for it. The motive is the outstanding money sink terrified into the game within enchanting. That being said, the system does encompass a number of serious problems. I consider that a couple slight tweaks to this system might harness every positive aspect for enchanting at the time of removing all the negatives. I am posting this here to know that what is your opinion regarding Enchantment Tweaks.

  2. #2
    Join Date
    Jun 2009
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    3,960

    Re: Torchlight 2: anticipated Enchantment Tweaks

    There are three things that I liked regarding Enchanting
    • Enchanting is possibly the finest gold sink I have ever observed within game. As you append increasingly enchants to the item, they cost more. You be able to plunk down 2 million on enchants with the desire of added 2 million.
    • There is forever room intended for development. Different than the Diablo 2 where you might max out your characters gear through the best stuff, you can not at all max out enchanting. It always provides you something to shoot for forever.
    • It provides people a motive to rise up and sell the whole thing.

  3. #3
    Join Date
    Jun 2009
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    3,859

    Re: Torchlight 2: anticipated Enchantment Tweaks

    Within the Diablo II, the end game was regarding finding incrementally enhanced item drops as well as ultimately trying to complete the goal gear. Gold was meaningless as well as people would just pick up things through trading potential. In Torchlight, you will not have to see for the upgrades once your items have gone to an satisfactory power level. Afterward you start enchanting them to the extent that it is probable. The reason for adventuring is, to support your subsequent enchant. Essentially Torchlight has traded item hunt designed for the gold hunt.

  4. #4
    Join Date
    Nov 2008
    Posts
    3,952

    Re: Torchlight 2: anticipated Enchantment Tweaks

    According to me any of the good enchantment system should perform the below listed thingsā€¦.
    1. It should have a good money sink.
    2. It gives users something to see forward to and save up.
    3. Upgrading for new gear is somewhat which players still perform.
    4. The clarity of gear is not spammed through wall of enchantment text
    5. It is simple for fresh players to know and utilize and for knowledgeable players as well.

  5. #5
    Join Date
    May 2008
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    4,041

    Re: Torchlight 2: anticipated Enchantment Tweaks

    Make enchants a better color as compared to the part base enchants. This asists players base parts and bound number of enchants for the three. A fourth and fifth enchant might be united utilizing an extraordinary drop called ember dust. Evacuate the irregular disenthralls and in place of that permit players to evacuate a specific enchantment for a cost. Permit players to transfer enchantments enchants articles of the same sort. This gives players the motivator to ceaselessly recognize preferable parts.

  6. #6
    Join Date
    Jun 2009
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    4,134

    Re: Torchlight 2: anticipated Enchantment Tweaks

    I agree that the joined enchantments ought to be shown contrastingly to evade chaos. Possibly in a unexpected message shade, or even by a sequence of colored marks (green, blue, purple, yellow) joined in place of content. The reference marks, when moused over, could open a sub-tooltip posting the united enchantments of that color. This could open the probability that a weapon beginning with one shade enchantment (express, green), would be able to addition irregular standard, uncommon, or one of a kind enchantments or even serial set-based enchantments concurrently, and recorded separately.

  7. #7
    Join Date
    Apr 2009
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    3,974

    Re: Torchlight 2: anticipated Enchantment Tweaks

    I know that the enchantment system should be more user-agreeable and give more emphasizes and selectivity, so that would be why the enchantment transfers framework is the just part I'm jabbing at. Take the entire having the capacity to single out a enchantment offer, this is fabulous. Express you put several enchantment s on and part but just similar to the first 2, you would be able to continue chancing with the third one by evacuating it and re-captivating it until you get the coveted enchantment.

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