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Thread: Resident Evil: The Mercenaries 3D List of Skills and achievable

  1. #1
    Join Date
    Jul 2011
    Posts
    1,752

    Resident Evil: The Mercenaries 3D List of Skills and achievable

    Hello guys as we all know that this game is awesome. And now it’s released for play. I download this game yesterday. And now I am looking for some skills and achievable for this game. I tried to find about this on internet but not able to find any skills for it. So please if anyone knows about it shares it with me. I am sure that someone will help me with it. I am waiting for your response. All replies are greatly appreciated. Thank you.

  2. #2
    Join Date
    Jun 2011
    Posts
    571

    Re: Resident Evil: The Mercenaries 3D List of Skills and achievable

    Skill Name
    -Medic
    Easier to recover health (50%)
    increase a little health through a critical
    Herb drop rate increased (10%)
    4000 / 10000
    Finish mission 1-3 through B rank or enhanced

    Description (percent bonus)
    additional bonuses (percent bonus)
    Stage 3 bonus (percent bonus)
    stage 2 XP / Level 3 XP
    Unlock necessity

    -Toughness
    Reduce damage taken (25%)
    Increase combo time when defeat an enemy (+0.5 second)
    Revive yourself more quickly (40%)
    4000 / 10000
    Earn the Like a Phoenix medal (recover from dying 50 times)

  3. #3
    Join Date
    Jun 2011
    Posts
    568

    Re: Resident Evil: The Mercenaries 3D List of Skills and achievable

    -Luck
    extra hard to be one-shot killed (60%)
    Extends cause to partner
    No additional outcome
    4000 / 10000
    Unknown; unlock the Medic skill?

    -Handgun Technique
    enhanced handgun handling (80%)
    simpler to obtain criticals (30%)
    enlarged reload speed (30%)
    9000 / 16000
    Finish mission 4-1 through B rank or enhanced

    -Handgun Custom
    enhance performance of handguns (30%)
    enhance power of the entire weapons (8%)
    enhance clip size used for handguns (50%)
    9000 / 16000
    Finish mission EX-1 through B rank or superior

  4. #4
    Join Date
    Jun 2011
    Posts
    501

    Re: Resident Evil: The Mercenaries 3D List of Skills and achievable

    -Shotgun Technique
    exercise of shotguns advance (80%)
    Reduce damage taken (10%)
    enlarged reload speed (30%)
    9000 / 16000
    Finish mission 5-1 through S rank or superior

    -Shotgun Custom
    enhance performance of shotguns (30%)
    Easier to recapture health (15%)
    enhance clip size in favor of shotguns (50%)
    9000 / 16000
    Finish mission EX-5 through B rank or superior

    -Machine Gun Technique
    make use of of machine guns improves (80%)
    Strengthens melee (15%)
    amplified reload speed (30%)
    9000 / 16000
    Finish mission 4-3 through B rank or superior(?)

    -Machine Gun Custom
    enhance performance of machine guns (30%)
    enhance range of explosions (10%)
    enhance clip size for machine guns (50%)
    9000 / 16000
    Finish mission EX-2 through B rank or superior

  5. #5
    Join Date
    Mar 2010
    Posts
    1,003

    Re: Resident Evil: The Mercenaries 3D List of Skills and achievable

    -Rifle Technique
    make use of rifles improves (80%)
    Strengthens melee (15%)
    enlarged reload speed (30%)
    9000 / 16000
    Finish mission 5-1 through B rank or superior

    -Magnum Technique
    make use of magnums advance (80%)
    More complex to be one-shot killed (30%)
    9000 / 16000
    Finish mission 5-2 through S rank or enhanced(?)

    -Bomber
    make use of explosives improves (30%)
    Reduce damage taken (10%)
    Grenades are more powerful (30%)
    9000 / 16000
    Finish mission 5-2 through B rank or superior

    -Combat
    Strengthens melee (40%)
    Faster reloading for all weapons (10%)
    9000 / 16000
    Finish mission 4-2 through S rank or superior(?)

    -Smart Reload
    faster reloading for all weapons (20%)
    Can reload while in other animations
    9000 / 16000
    Finish mission EX-4 with B rank or superior

  6. #6
    Join Date
    May 2008
    Posts
    4,041

    Re: Resident Evil: The Mercenaries 3D List of Skills and achievable

    Technician
    make use of the entire weapons improves (40%)
    Easier to recapture health (15%)
    improved rate of fire in favor of all weapons (15%)
    9000 / 16000
    Finish mission 5-3 through S rank or superior

    -Full Burst
    Strengthens the entire weapons (15%)
    Extends produce to partner
    increased significant rate (30%)
    Cannot be leveled
    Finish mission EX-6 through B rank or superior
    (continued)

    Weapon Master
    Strengthens all skills that affect weapons, but makes it hard to heal
    More difficult to be one-shot killed (30%)
    Decreases health regained (-40%)
    17000 / 32000
    Finish mission EX-8 with B rank or better
    Note: weapon-related skills all have double the effect

  7. #7
    Join Date
    Jun 2011
    Posts
    869

    Re: Resident Evil: The Mercenaries 3D List of Skills and achievable

    Giant Killing
    improved damage on commanding enemies (50%)
    Faster reload in favor of all weapons (10%)
    No additional effect
    17000/ 32000
    Finish mission 4-5 with S rank or superior (?)

    -Adrenaline
    at what time taking damage makes it hard for the combo timer on the way to expire (+2 seconds)
    subsequent to taunting enhance strength a little bit (60% / 6 seconds)
    No additional effect
    9000 / 16000
    Finish mission 5-4 by B rank or superior

    -Extension
    at what time remaining time is low makes it hard for the combo timer on the way to expire (+3 seconds)
    at what time remaining time is little health auto-regenerates (time under 30 seconds)
    No additional effect
    9000 / 16000
    Finish mission 4-1 through S rank or superior(?)

    -Lucky 7
    overcome enemies at what time a 7 is in the timer provide you a time bonus (+1/2/3 seconds)
    quicker repeat fire for every weapons (10%)
    No additional effect
    15000 / 22000
    Finish mission 5-3 through B rank or superior

    -Close Range
    at what time defeating an enemy in close quarters makes it hard for the combo timer to expire (+2 seconds)
    After taunting increase strength for a while (60% / 6 seconds)
    No other effect
    9000 / 16000
    Finish mission 4-3 through A rank or superior(?)

    -Old School
    Invincibility frames at what time picking up items (2 seconds)
    able to reload during additional animations
    No additional outcome
    15000 / 22000
    Finish mission EX-3 through B rank or enhanced

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