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Thread: Economics and Trade in Supreme Ruler Cold War

  1. #1
    Join Date
    Dec 2010
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    69

    Economics and Trade in Supreme Ruler Cold War

    One thing that would be good is the removal of price limits 10 times and the advance of the trading system to survive without limits. Also, if the AI can build / demolish facial resources, then this could help make trade more realistic. If a country reduced its production of consumer and industrial goods, which requires other resources such as electricity (which in turn requires other resources that are produced) and the mineral, for example. To work properly, then it would reduce the need for additional resources and not for purposes of trading countries with the necessary resources.

  2. #2
    Join Date
    May 2009
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    3,613

    Re: Economics and Trade in Supreme Ruler Cold War

    When the workforce is hired, so the number of consumers who buy consumer goods, consumer goods sold less unless other resources are needed for production, etc. This could also affect other countries so bad that creeps in Depression, for example, if 90% of all ore produced in Luxembourg, is sold to Germany, then, if Germany is no longer able to buy mineral both in Luxembourg, then that could cause problems for Luxembourg, which would to find new business partners or to start producing more to compensate.

  3. #3
    Join Date
    Aug 2009
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    3,786

    Re: Economics and Trade in Supreme Ruler Cold War

    A new feature that I like to see is a sort of logistics system, thinking about the trade, this would mean the transport of goods. One of the reasons why Germany would be buying much of its ore Luxembourg because he is so close would be much more expensive to buy than the mineral sample, Russia, USA China. However, China could be a cheaper way to go, if they had low mineral prices in Luxembourg to push his lowest total price the price of Luxembourg. Home country also taxes also impact on the total price, sales tax on transportation and peace of corporation tax in the peace of production.

  4. #4
    Join Date
    May 2009
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    2,865

    Re: Economics and Trade in Supreme Ruler Cold War

    This discussion has come many times since Supreme Ruler 2010, including. The big problem here is that it adds a complexity to the game, a lot of potential micro-management, and not a lot of play value of the benefit. Yes, there are situations where a naval blockade or siege would be great, but having to manage thousands of resources supply convoys land / air / sea would be a great micro-manage the load. Then there are the issues of shipping methods, which are marked with (third, etc.). So to resources usually have to consider the worldwide merchant to be "automatic."

  5. #5
    Join Date
    Jun 2009
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    4,134

    Re: Economics and Trade in Supreme Ruler Cold War

    If you come with another example, the Iraqi ports and airfields, then you weaken your ability to get the oil for you or if someone did that to you, then you might have a difficult resewing. Herod also bombed border could be a form of "blocking". Not specifically should be a "root of trade", oil could go through any country through land transport / Air / Sea So instead of trying to know the roots of trade and embargo measures by oil, for example in Syria or Turkey, could be stopped before leaving the home country by taking action against its ports / border country air Herod.

  6. #6
    Join Date
    Apr 2009
    Posts
    3,974

    Re: Economics and Trade in Supreme Ruler Cold War

    Trading ports, air cargo terminals and freight terminals by road \ rail? Each facility may have the ability to export and import a certain quantity of goods and if they are damaged or destroyed, then the country of destination would not be able to trade as much as wanted in the world market. is simple enough to do the footwork long with many merchant ships, and be micro-managing at the same time, but with the ability to be reasonably effective.

  7. #7
    Join Date
    Jun 2009
    Posts
    3,960

    Re: Economics and Trade in Supreme Ruler Cold War

    A player simply sail their boats to the hexagonal, and then a new order, the order to prohibit the shipment. The boats are then wiped off the map, and consider going back and forth along the rail shipping in particular, and can be attacked by an enemy making move their boats to the hexagonal and order through a new order to protect the sea lanes, he said. At which point are removed from the map and a system that acts like a series of running battles takes place over time for control of the lane, takes control of the ships, fighting battles, and generates adjustments for trade in that hex.

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