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Thread: Need Suggestions to make Changes in Air Missions in Supreme Ruler Cold War

  1. #1
    Join Date
    Dec 2010
    Posts
    68

    Need Suggestions to make Changes in Air Missions in Supreme Ruler Cold War

    I am excited to hear of the Cold War, not only for the game itself, but only fascinating for me at that time. I wondered if they would change any of the combat missions specifically to counter the air. It just seems that is not versatile. Good for the bombers to avoid bombing dive to death. PAN CAS / RECON to close the unit minimum range (makes a little stealth and the bond matures being under the radar of / behind the trees, etc), but add variety to the reconstruction. Perhaps both as an escort mission where you select the mission and then select the drive you want to attack there you have it.

  2. #2
    Join Date
    Aug 2009
    Posts
    3,786

    Re: Need Suggestions to make Changes in Air Missions in Supreme Ruler Cold War

    I understand SR2020GC that you can settle on in ROE what the attack of the unit (L / A / S), but I'd like the ability to determine whether to attack the armor / artillery / infantry / supplies. Although never a true world war broke out, it was obvious that the main battle plan was to assemble a Soviet tank attack and crush the forces of NATO before U.S. reinforcements could arrive. Being able to order the plan to patrol and attack the units only armor (and have the option to support the attack should perhaps be an activation button as stealth or attack targets of opportunity) that help keep the enemy at bay while that allows players to micro management, if it so chooses.

  3. #3
    Join Date
    Jun 2009
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    4,134

    Re: Need Suggestions to make Changes in Air Missions in Supreme Ruler Cold War

    The things that the player has to deal with when eggs are used to block the attacking units are: significant reduction in the functionality of the unit under this. Let's say you assign a group of planes to attack naval units only, and then set them on the border patrol the sea. He goes into an invasion of air units do not do anything. Let's say the next air units assigned to attack it only naval and air units, great battle takes place, some ground units manage to land, air units do nothing against the beachhead.

  4. #4
    Join Date
    Apr 2009
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    3,974

    Re: Need Suggestions to make Changes in Air Missions in Supreme Ruler Cold War

    There comes a much every invasion. It stains the air entering the head, there are other priorities and compromise the air, as they are, and the light comes naval assault of enemy aircraft was trying to secure the area. Come now a high priority target and attack it. The battle is very large and some land units manage to touch down creating a beachhead. The units of naval air combat, air, and then seeing no higher priority, to attack ground units.

  5. #5
    Join Date
    Jun 2009
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    3,960

    Re: Need Suggestions to make Changes in Air Missions in Supreme Ruler Cold War

    I like the idea. It seems that there may be some flexibility without becoming a total nightmare of coding. It also leaves open the possibility of "force" the old style ROE in the unit, giving the same type of destination the three priorities. For example, I occasionally use some air units only for a role of air superiority and want no part of those units of other types of objectives that, on average, more damage for less money in return.

  6. #6
    Join Date
    Jun 2009
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    3,859

    Re: Need Suggestions to make Changes in Air Missions in Supreme Ruler Cold War

    SR2020-GC is like that now; despite the allocation of roles is a pain in the rear. Modern air units are much more mission-specific and alter the missile payload outputs according to their intended target. Rarely was assigned to a group of fighter planes to patrol naval targets and weapon ammunition anti-ground unit. Remembers Midway - one of the reasons it was so easy for the Japanese carrier force was destroyed by Nagumo had to change their strike aircraft between anti-ship and anti-ground pumps.

  7. #7
    Join Date
    Nov 2008
    Posts
    3,952

    Re: Need Suggestions to make Changes in Air Missions in Supreme Ruler Cold War

    Currently missile units in the game have their own system that can be used in addition to Roe. So you really have to approach it from a database of default aircraft, rather than a load of missile base, unless the developers push into deep water and also redo the harpoon missile system. Now adjust the missile system to take into account the priorities would be a nice touch. Priorities to determine where the missile payload out if allowed doing so, automatically. But the combination of both ROE and the missile system into one, and make the player has more responsibility in the armament of the aircraft; I do not think that is the way forward.

  8. #8
    Join Date
    May 2008
    Posts
    4,041

    Re: Need Suggestions to make Changes in Air Missions in Supreme Ruler Cold War

    Perhaps a few more suggestions, perhaps gives us a super wing newspaper a month or a week or something that gives an idea or national approval and no worries. What is happening around the world, and a graph showing the history of the market expenditures in each department or whatever? At least some way to represent this. Perhaps one way to receive reports from Intel in locations that have spies in relation to what country is focused on building or whatever. From its Cold War thought the developers want it to be as immiscible as possible.

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