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Thread: New character creation system in CCP: fearless

  1. #1
    Join Date
    Jun 2011
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    266

    New character creation system in CCP: fearless

    Consequently a while ago I was looking at my list of games on Steam, I thought I would see the system creating fresh characters in EVE; I approximating that sort of thing during games. However at what time the page to start the download EVE news I saw an article about the anguish in the game micro transactions, direct to an uninteresting article that had a link to a Devblog regarding a letter leaked the news detain named Fearless. It's a really interesting read. I'm not interested to install EVE at the moment.

  2. #2
    Join Date
    Aug 2009
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    3,786

    Re: New character creation system in CCP: fearless

    Even I also faced with this; I did an immediate search of this topic within that thread was not present. What I abhorrence is how much you would like to be so damned focused on top of micro-transactions, which are seeking the balance point where they grab all the money from their customers as possible without losing them. I hate this kind of awful brand aggressively, they have said in past Devblog not going to add the elements that affect the game, it seems pretty clear to me that the intention to do so once the players have become accustomed to micro-transactions in the game world.

  3. #3
    Join Date
    Mar 2010
    Posts
    732

    Re: New character creation system in CCP: fearless

    Well, basically you are reading an incomplete version of the newsletter. The full version has a reminder of what the content is not company strategy, however views that staff has been asked to discuss whether we are for them or not. However sheeple will always believe what they say, in or out of context. On the subject of micro-transactions, which comprise flown over the body on behalf of players in the last three days to provide an overview of the store arrogance, and so forth.

  4. #4
    Join Date
    Jun 2011
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    571

    Re: New character creation system in CCP: fearless

    I hate it as well. It's just uncontaminated hunger, and items that are read as well, with businessmen saying that out of it, accusation them to torture and back. I am completely aware that within his view, that's obvious from reading and as well noted into DevBlog. I see it as a sufficient indicator that this is its direction. This CCP selling things that are able to provide the player a benefit or is it presently cosmetic things similar to WoW at the store? I could understand people nerd raging, if anyone would pay real money for a weapon or an impressive ship, but it is just for appearances of what is the problem?

  5. #5
    Join Date
    May 2008
    Posts
    4,041

    Re: New character creation system in CCP: fearless

    It seems that the practice of innovation pretty standard for me. All companies I've worked with have done the similar. Discuss ideas, good or bad. If this is the direction they will go or not. I think they will go to 100% of it the same way that the valve is in TF2. I cannot see CCP goes with P2W. It works well in a subscription-based model. I know a lot of guys who are buying monoculars at stake, would be interested in seeing their sales figures in general though. Boat decals, art of the most complex characters, etc. also sold like crazy.

  6. #6
    Join Date
    Nov 2008
    Posts
    3,952

    Re: New character creation system in CCP: fearless

    They are like the base of players chosen to represent us. So get 12 month term, and each year there is a choice that lasts a couple of months. They work with any program that will push / represent once elected. It's kind of cold position, because you get to fly to Iceland a few times a year and spend time with the game designers and make suggestions, etc. on the basis of suggestions from players. Take into account or simply ignore.

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