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| Tags: battlegoat studios, paradox interactive, supreme ruler, video game, war game |
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#1
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| Division between economics and government in Supreme Ruler Cold War
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#2
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| Re: Division between economics and government in Supreme Ruler Cold War
So you want to trust the AI to run your economy? All that about how the state enterprise factor. There are all problems that balancing. Why would I want to play a nation capitalist if I have no control over my own economy? I like the idea, maybe it is if you choose to capitalism, you can build the facility, and then offered on the open market? I'm not sure how it would work, but I thought the same thing before. |
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#3
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| Re: Division between economics and government in Supreme Ruler Cold War
The game is made by Canadians who do not know how a "capitalist" system is supposed to work. On a more serious note, these are the games of resource management and conquest. If you are having problems for the economy is probably due to their trade without balance or you're trying to build too (or bad things) too fast. When building a tank battalion that costs the material to them, the cost base you build in the cost per unit. That the costs of running the facility, which supplies raw materials and electricity and is paying the costs of production above that. It always seems that you are over-paying somewhere along the lines. |
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#4
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| Re: Division between economics and government in Supreme Ruler Cold War
I think this can be adjusted, epic as it is the cold war. I think this will give an enormous significance for capitalist vs. socialist system. While the physical need of work and debate, I'm sure you can do this job. However, I am sure that from now one of these games, economic and government functions should be separate. The money that the economy operates must have your own money which operates the government should have their account. |
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#5
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| Re: Division between economics and government in Supreme Ruler Cold War
While it is true that capitalism is a form of government, rather than an economic model of communism many Americans mistake for a type of government. In any case, the emphasis between the government and the economy should be even greater than in 2020, which was the main difference between the two Cold War superpowers. It's really a debate if you want the game more realistic or easier to handle. |
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#6
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| Re: Division between economics and government in Supreme Ruler Cold War
I think we all know how socialism will work; I think the real debate is how capitalism worked. The mark of the Supreme Ruler is that you can control its economy. However, integrating government and economic functions completely disrupt their separate functions. I do not think the economy should pave the way for the payment of his army. My idea for 2020 was very simple; if you've played the socialist countries, then play as usual. |
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#7
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| Re: Division between economics and government in Supreme Ruler Cold War
I think a capitalist nation should still be able to build its own faculties as is (the government is essentially a business), however, the uncontrollable element of the third sector can be a pain. I imagine that would be determined by international supply / demand and security of investing in the country. It made me very angry if they decided to build a distillery in uranium deposits, but to me, maybe it would be best as an entity outside the map. |
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