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Supreme Ruler Cold War: A.I. or Settings

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  #1  
Old 22-07-2011
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Supreme Ruler Cold War: A.I. or Settings

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From the Cold War is necessary to have an AI that thinks I mean when I was bearable SR2020 AI expansion and then I could eat naval invasions that I thought would be great, because I really would have to defend at my expense that I was wrong. I played the expansion multiple times and in different contexts and have seen a landing ship that is I think there must be an AI that thinks instead of just sending some units of their way and die one day play later by an army that has a player tactically thinking about how to take the crap out of enemies and settings, but the way it’s good, but I thought when I set the difficulty too hard military or whatever I thought I would get an enemy that thinks like a person but I have units that are hard to kill the rest of the AI is very good for my standards.

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  #2  
Old 22-07-2011
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Re: Supreme Ruler Cold War: A.I. or Settings

Well, sr2020 the game I'm playing now, the whole of Asia, USA, Russia and some Middle Eastern countries are at war with me. South Korea got a large contingent of troops on the Japanese island of Fukuoka, which is just off the western shore of Nagasaki. The Philippians landed about 50 infantry units on the island (which I guess is Guam, modeled in the game as the Pacific Islands IIRC). I also destroyed a Chinese transport fleet off the coast of Shanghai, who were on their way to Japan. If it had landed would have been fun, having some 40 transport ships +, all loaded.
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  #3  
Old 22-07-2011
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Re: Supreme Ruler Cold War: A.I. or Settings

Be nice to have AI that seems less reactionary, but not necessarily, not reactionary. Good to know that if certain things happen the AI reacts to "declare war" is the problem, many nations do not consider that they have 20,000 men and no navy, and I have a million men and lots of nuclear weapons on another continent. if the reaction was not "declare war!" But "declare war?" and then had to run through your list, by the time it took the decision to fight, which might have taken for the forces of the previous position, moving air or naval forces off the coast for a sneak attack, planning for war and times of conflict to take advantage of my deployment elsewhere, or my being in the reserve forces 100% walk to the mode, would be good for the interim took things into consideration before the declaration.
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Old 22-07-2011
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Re: Supreme Ruler Cold War: A.I. or Settings

SR 2020 I played despite the computer opponent’s lack of skill I still think SR 2020 is one of the most fun games to play and I have a lot of games. I'll tell you how the opponents of the work computer in 2020 SR. Well, first of infantry and tank units are used to "patrol" the different cities, this seems to be mostly random. Some units are activated even at peace, but when you declare war on the nations involved to mobilize all its units and are set to "patrol" even with his infantry and tanks. If they capture an opponent's hex two countries will issue a call and infantry and tank units in the range X of the border incident begin to go into that hex that the owner changed and when the two forces closed hexes in the more homeowners are changing and this keeps the war.
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  #5  
Old 22-07-2011
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Re: Supreme Ruler Cold War: A.I. or Settings

Naval invasions I have no idea how it works, but from my experience is very rare to see the AI make one. When teams from many countries DOW controlled in many cases I cannot control the nations that I want to fight actively in the time just make sure not to make their spells. Well, as a minimum that's how I perceive the computer adversary to work in SR 2020. I truly wish BG staff seems for another model to be utilized for the nations on the computer SR: CW.
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  #6  
Old 24-07-2011
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Re: Supreme Ruler Cold War: A.I. or Settings

It need not have a technology advantage, although that supports the course. It's more of the units deployed. Especially when it comes to air. Given the right to use multiple aircraft, the AI used, and a lot of players. Even better than some, but not to the level of good players. Much of the issue of AI is a type of unit. You'll notice the building bombers at first, the units of air support, helicopters, etc things that AI does not use very well. If / when instead focused based on the units used, as well as multi-purpose fighters, but it would / does it much better.
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