Go Back   TechArena Community > Technology > Video Games
Become a Member!
Forgot your username/password?
Register Tags Active Topics RSS Search Mark Forums Read

Sponsored Links



Additional formation control in Supreme Ruler Cold War

Video Games


Reply
 
Thread Tools Search this Thread
  #1  
Old 18-07-2011
Member
 
Join Date: Dec 2010
Posts: 65
Additional formation control in Supreme Ruler Cold War
  

The formations of the singing ability to turn pivot. The training, articulated to face another direction, while maintaining the training would be a welcome addition. And according to me more control training would be great if possible. Movement of air training units would also be a good addition. And the addition of crossing points would be a great addition too. What are your thoughts about this?

Reply With Quote
  #2  
Old 18-07-2011
Member
 
Join Date: Aug 2009
Posts: 2,881
Re: Additional formation control in Supreme Ruler Cold War

While it would be good for all units, IMO it would be useful for A / C, especially if it's one strike beyond the front lines, and the establishment of reconnaissance missions of the CAP and / AEW. I am for waypoint, and of course you can make one (two if you count the role of patrol) is undoubtedly an extension of an existing feature. BUT probably should be a limit to the number can be assigned by unit / group. Ways to curb speed units of the games work, so points could have a big impact.
Reply With Quote
  #3  
Old 18-07-2011
Member
 
Join Date: Aug 2009
Posts: 3,771
Re: Additional formation control in Supreme Ruler Cold War

I would also like to see someone able to be assigned to more than one unit as a front line target. Think forward, now pick up some of the planes you want to accompany the line, and now think about being able to assign units air escort multiple units of that line. The results, air units are moving back and forth with the remaining units are assigned to the accompanying moving from one to another and adjust their flight to continue doing so. In essence, an order of patrol also works as an order to escort the units being escorted to act as reference points of the patrol.
Reply With Quote
  #4  
Old 18-07-2011
Member
 
Join Date: Jun 2009
Posts: 4,114
Re: Additional formation control in Supreme Ruler Cold War

In my opinion better control is infinitely more desirable than having them circle looks alone. This can lead to an air leak in one attack, which if not entered / left the destination, it might just be some losses. For example: CAS flight squadron in the first line, but the a/c 30 km + circle behind enemy lines, and all AAA and CAP it is there, rather than just being exposed to so you can shoot in the hexagon goal.
Reply With Quote
  #5  
Old 18-07-2011
Member
 
Join Date: Apr 2009
Posts: 3,968
Re: Additional formation control in Supreme Ruler Cold War

I always thought it would be good squads were "united" to the airfields, and then you can set tasks in different areas such as circular, address, etc. You then have options to set how much of the range to operate and how many planes in the air at once, so the player must decide if they want more efficient squads or to cover a larger area. It would also help stop the player to lose track of the squadrons and units would be easier to transport that transport is provided at a particular airport, flying to pick up units from another airport in the range, refueling, and then the fate of the land units and back to base.
Reply With Quote
  #6  
Old 18-07-2011
Member
 
Join Date: Jun 2009
Posts: 3,960
Re: Additional formation control in Supreme Ruler Cold War

Would have to come home field, which is something that developers do not have bought for some reason. In any case, unfortunately they've gone in the opposite direction from east to this point, the "new" aircraft dispersal between fields adjustment made. This only really made it difficult to keep track of what was in it, without the use of bgs. Personally I favor home fields. And if we must even be (mostly) quiet if you add on orders for more automated and responses to the aircraft with this.
Reply With Quote
  #7  
Old 18-07-2011
Member
 
Join Date: Jun 2009
Posts: 3,859
Re: Additional formation control in Supreme Ruler Cold War

My opinion, money is not a problem aircraft when the other option has a drastic impact. Maybe just make the icon for a/c so that they spin move along the outer perimeter of the hexagon. The pattern of wasting time with it has more problems than the additional attacks from air units as opposed to; for example, there's also the issue of missiles in the way of wasting time an aircraft can move the missile off the scope of its target, preventing it from firing. Not sure I'm in a yet. And solution is not the point of losing the system maintains the current time active air unitís very easy spot.
Reply With Quote
  #8  
Old 22-07-2011
Member
 
Join Date: Nov 2008
Posts: 3,952
Re: Additional formation control in Supreme Ruler Cold War

I think the solution to this could involve adjusting the SWR a bit. I like the BG ROE has but could be further improved to allow greater control of attack aircraft when reduced to the levels of attack by adding another level. Instead of just attacking ground units, choose a type of ground unit that can attack. Establish rules of engagement to the frame and the plane only goes down to prevent any attack by infantry and other units of land that goes above unless a unit of the hexagonal arms.
Reply With Quote
Reply

  TechArena Community > Technology > Video Games
Tags: , , , ,



Thread Tools Search this Thread
Search this Thread:

Advanced Search


Similar Threads for: "Additional formation control in Supreme Ruler Cold War"
Thread Thread Starter Forum Replies Last Post
How different Supreme Ruler Cold War from other Supreme Ruler games Gaharwar Video Games 4 24-07-2011 10:50 PM
DLC for Supreme Ruler Cold War chetna56 Video Games 7 21-07-2011 10:34 PM
How is the AI in Supreme Ruler: Cold War? Maee Video Games 6 21-07-2011 08:31 PM
What are the additional strategic possibilities in Supreme Ruler: Cold War? BethanyI Video Games 4 20-07-2011 11:04 PM
Supreme Ruler: Cold War - features list of cold War does not mention any thing about AI Bartolomeo Video Games 6 20-07-2011 11:02 PM


All times are GMT +5.5. The time now is 11:31 AM.